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First of all, this game is just about everything I wanted in prologue. It's well featured, packed with cars (all be it, crap ones and good ones) and the racing engine is as good as it's ever been (though it does as usual unbalance the AI cars).
My major gripe is the tracks. There's nothing wrong with the ones there, but I still feel it would have been nice to have the Nurburgring in the prologue. A hellishly long track, with what would no doubt be spectacular visuals.
Photographer - http://www.madmilkdud.com/Portraits :: Lanscapes :: Products :: EventsQX9650 @ 3.6ghz / Q-Sli 295GTX / Dell 3007 & 3008WFP
I've got lots of gripes...
- Inability to lay rubber
- Damn repetitive and irritating screetchy wheel sound
- Ice-track effect when stationary on an incline... you can slide down against the laws of physics
- Terrible net code
- Inability to host own Australian multiplayer rooms
- Inability to voice chat when racing online
- Terrible collisions system
- Complete lack of a damage system
- Terrible track-side spectators. Low-poly, low-res, on loop animations.
- Awful looking trees, comprised of two sprites.
- Scratchy Ferrari F1 whine sound (not accurate)
- Inability to software-alter the degree lock of the G25 (esp. important for the F1)
- Inaccurate F1 turning circle (the arm/wheel model rotate way too far)
I can probably think of more. But beside all of this, I'm still playing it a lot. It clearly needs LOTS of work though.
You will never see a damage system in this sort of game because no car manufacturer will allow a game manufacturer to simulate what their cars will do in a crash. You'll notice any game WITH these details uses licenced racing cars (V8 Supercars/Nascar for example) or look-a-likes.
I am Dyslexic of Borg - Your ass will be laminated.
Strange that, Wrathlon. Because they've already announced a damage and collisions system. It'll be released via patch in August.
ORLY? Cause every game in the past, including the GT series, cited manufacturers wouldnt let them have damage models when they were asked why none were implemented. Thats pretty awesome.
I am Dyslexic of Borg - Your ass will be laminated.
it's pretty hard to just enjoy games without looking at the faults now days![]()
the problem with GT is that it aims to be a realistic driving simulation.
if you put 'realistic' damage for the cars, you may end up irking gamers even more.
hit a car/wall your engine is busted.
hit a kerb, your wheel alignment goes out
etc etc
yes i know there are hardcore people who would love this (hell i wouldn't mind)
but a realistic damage system might alienate all the casual players
Watashino Cresta, watashino Cresta, watashino Cresta......OooOOOOOOoOOHHHH MMMYYYY CRREEESSTTAAAAAAA!!!!!!
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