• Deus Ex: Human Revolution review

    By the time I could decrypt Deus Ex: Human Revolution on Steam I had already been salivating for many months. Developer diary reveals and pre-release reviews showcasing the gorgeous black and gold cities of the future, cyborg-like augmentation and arsenal upgrades had sent me into a sci-fi spin.

    While only a temporary feeling, firing up the game for the first time would have had me regretting my purchase, if I didn't get it for the ludicrously low price of $27. Why? Well, the engine is unarguably lack-luster. From the last-gen graphics to something as seemingly simple as mouse sensitivity configuration, there was a profound sense of disappointment.

    Kicking off the Human Revolution story-line amongst Detroit city I was dealt another heart-breaking blow; the horribly embarrassing dialogue, character casting and voice acting, that never really gets any better. It's "B-grade bad", and for a game aimed at being rich in story telling, it left a lot to be desired.

    Beyond Adam Jensen's infuriating fake husk - akin to Christian Bale's Batman - are cliche personalities and conversation tones that shift inappropriately, sometimes even awkwardly. It's the game's greatest detriment, continually snapping you out of the otherwise engrossing world with disappointing interactions.

    You'll spend the first five hours or so in Detroit, every hour of which I was considering pulling the plug. Detroit itself feels scripted, static and tiny. Its composition was far from the awe-inspiring dystopian metropolis of the future I had expected. Stubborn persistence won the fight though, armed with the argument of needing to discover what so many shining reviews were talking about.

    "Diving from cover to cover as you shift in and out of cloak to avoid detection is tense and rewarding."
    To my delight it wasn't long before I found it, arriving in a futuristic China. I began to unlock some neat skills with the augmentation system; hacking improvements, the ability to leap walls, and even punch through them. Upgrading weapons to my liking was also a labor of love, as was being able to pick off targets from range with a laser sighted, silenced, armor piercing head-shot. Shanghai's environment was an improvement upon Detroit, too. The city still failed to deliver a sense of its enormous scale, but unlike Detroit, cramped and cluttered was fitting.

    The stealthy first-person gameplay style was proving to be impressive, instilling stress and great satisfaction. Diving from cover to cover as you shift in and out of cloak to avoid detection is tense and rewarding. There's a guilty, devious gratification derived from looking through a wall to spot an enemy on the other side, right before punching through it and snapping his neck. Perhaps the only more enjoyed scenario I found myself in was sneaking through a complex undetected, hacking a security terminal, and turning turrets and robots on unsuspecting enemies.

    You don't have to be stealthy, though. There is a thorough number of ways to approach any situation, and indeed the game as a whole. Run-and-gun or ninja-like, exploratory or to the point. Personally I played through it as if I were Sam Fisher, with some neat twists such as hacking a defense turret, then using my augmented strength to carry it room to room, obliterating surprised guards.

    If big weapon action is your preference, there's plenty of monstrously devastating options available; laser rifles and rocket launchers included. If you're the type that will try to gain access to every floor and every room, you'll encounter a slew of hidden goodies and entertaining pop-culture references. My favourite being talk of the 80's cult classic cyborg-cop movie, Robocop, in Murphy's office at the Detroit precinct.

    With the sheer fun of actually playing the game suppressing any previously acknowledged shortcomings, I had quite quickly forgotten about the engine, voice acting and story. And that's a good thing, because if you were hanging on for a brilliantly orchestrated conclusion, you might not find it. Personally I thought all of the endings, after twenty or more hours of play, are equally dissatisfactory. The saving grace of Deus Ex: Human Revolution is the gameplay and the involvement of elements that make that gameplay so open-ended.

    The gameplay isn't just the saving grace of the game, it's the hero of the game. The combination of what actually works in DXHR lead to an inspired, memorable experience. With improvements in production, most importantly the character writing and voice acting, it could have been a perfect-score title. Despite missing that mark, it must be played.
    Average user rating (of 11):
    Comments 63 Comments
    1. rec's Avatar
      rec -
      "A documentary commissioned by Eidos Montreal explores the possibilities of cyborg technology found in Deus Ex: Human Revolution, comparing it to technology found today. The 12-minute film is narrated by filmmaker Rob 'Eyeborg' Spence, known for his glowing prosthetic eye that connects to an electronic receiver, and follows him around the world as he meets with leaders in biotechnology and with people who have bionic prosthetics — all the while comparing the technology to what's found in Deus Ex."
    1. ResLo's Avatar
      ResLo -
      hmmm, I'm dissapointed that I missed out on the $27 version, not sure I want to fork out $69 for it.
    1. rec's Avatar
      rec -
      It's still about $35 at Green Man Gaming with their latest voucher code.
    1. Harbinger's Avatar
      Harbinger -
      Someone gave me a copy today that they got from an AMD promotion.

      Thanks very muchly.
    1. rec's Avatar
      rec -
      Score.
    1. Aegis's Avatar
      Aegis -
      24 hours for me, thoroughly enjoyed - had no issues with any of the endings other than that it HAD to end.

      2 points worth noting:

      If you dont want to hurt civilians, be careful with the reflexes aug
      Attachment 8333



      and the Typhoon is fun
      Attachment 8334
    1. rec's Avatar
      rec -
      The problem with the endings are that they're just video clips with philosophic dribble - it's a lazy approach and it delivers an anti-climax.

      I expected something tangible and substantial, an interactive piece or at least in-game cut scene showing the consequence of your choice.

      I'm now playing through on hardest difficulty with the aim to not kill a single person or set off a single alarm.
    1. Aegis's Avatar
      Aegis -
      spoiler:
      but a montage really was the only way to tell those, creating those with in-game resources would've been insane and making them interactive? What would you have interacted with? they would've been blasted for a linear ending if they had to rely on the player to work their way through something they could no-longer affect after slapping down Zhao - particularly given Jensen's involvement ended at the press of a button.

      In the end I found it elegant that one man could undo/shore up/sidestep everything the Illuminati - a gigantic global conspiracy - had worked towards by the simple expedient of a button press. The montages didn't need to be there, they could've left that to the imagination, but this game draws heavily from film noir, and that's how that shit rolls ;P
    1. Ratty's Avatar
      Ratty -
      I haven't finished it yet but im close, and im with Aegis on this one, i don't have any major gripes with the game, the voice acting is bad but in such a good way.
      it makes it play like a B movie, and i love my B movies.

      Adams gruff (Christian Bail's Batman) like voice actually makes it more engaging, i personally think that it adds a level of personality to his character that fits the style of play im employing, sneaky but a prick.

      LOL @ aegis, that screen where you used the typhoon, i used a frag at that very spot and took out just as many in 1 hit, best bottle neck in the game IMO.

      *havent read the spoiler section above so cant agree or disagree with anything there**
    1. rec's Avatar
      rec -
      Ooo; "Human Revolution - Special message incoming / be ready / 2200 GMT 29 Aug"

      Attachment 8335
    1. Ratty's Avatar
      Ratty -
      hmmm... wonder what that means...
    1. The Happy Devil's Avatar
      The Happy Devil -
      lol dang i choice same choice desided to sneak in take it all got spotted havnt killed any cops yet thou all non-lealth takedowns.. lol next play thru thou... time to die every1! mahaha evil laugh
    1. Milenko's Avatar
      Milenko -
      With 18hrs on the clock and getting frustrated with one of the final levels (electrified floors anyone); I'm having a break (and a sleep) :p.
    1. Aegis's Avatar
      Aegis -
      haha you really want the dermal upgrade that makes you immune to EMP and electricity, lenko

      or try and stealth through it? maybe it wont see you
    1. rec's Avatar
      rec -
      Definitely get the dermal upgrade that makes you immune to electricity - those last few levels and last boss fight would have been so very painful if I didn't have it.
    1. Aegis's Avatar
      Aegis -
      i liked that boss fight, and his "oh shit!" moment directly preceeding it
    1. psyave's Avatar
      psyave -
      If its the boss fight with the chick... open up the cabinets, one should contain a few mines. I stayed in the outter circle, just drop a mine and wait for her to run into it, each time she does just light her up.

      If its an electric pathway, just grab a box and do some HL2 puzzle solving.
    1. Jay's Avatar
      Jay -
      In regards to the graphics, I find it's much of a muchness these days. Games could be 8-bit graphics but just as damn well long as they're fun and engaging to play, then at least they're putting their efforts in the right places.
    1. Milenko's Avatar
      Milenko -
      Quote Originally Posted by rec View Post
      last boss fight would have been so very painful if I didn't have it.
      ''

      Its that one
    1. Harbinger's Avatar
      Harbinger -
      Quote Originally Posted by Jay View Post
      In regards to the graphics, I find it's much of a muchness these days. Games could be 8-bit graphics but just as damn well long as they're fun and engaging to play, then at least they're putting their efforts in the right places.
      I'd prefer 8 bit graphics if they could make them work properly
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