• Eurogamer interview tells much about Brink

    The lucky chaps over at Eurogamer have had the privilege of sitting down with Splash Damage founder, Paul Wedgwood, to talk about their highly anticipated upcoming title; Brink.

    It touches on topics such as their unique anti-griefing agenda, dedicated server support and gameplay accessibility...

    Eurogamer: Brink, as you mentioned, will support dedicated servers. Will those be on both PC and console?

    Paul Wedgwood: Certainly for the PC. Our preferred mode of operation is to use dedicated servers, particularly now with more recent versions of Windows they have a somewhat more automated approach to their firewalling, and when a game is full-screen you can't tell that your firewall is or isn't enabled and it's easy for users to get confused by that. Really, peer-to-peer is only something you can do at LAN parties. You really need to have a dedicated server for people who are going to play from a PC and play online.

    For me, though, some of the most exiting notes were about the interaction mechanics; "The game will intelligently navigate obstacles like barriers when you pelt towards them" it's explained in a screenshot caption.

    I'm hoping this means we can expect something along the lines of the Call of Durez cover system, or Mirror's Edge travel fluidity - which I've said for a long time would add something truly remarkable to a high-intensity FPS experience if done right. The Unreal Tournament series gave us a sneak peak of this sort of play with the ability to double-jump and kick-off walls, but it's about time someone took the next step.

    - Splash Damage's Paul Wedgwood Interview | Eurogamer
    This article was derived from a forum thread: Eurogamer interview tells much about Brink started by rec
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