• RAGE review

    RAGE is the latest title from the studio that pioneered the first person shooter, six years after their last major release. In it you awake as the lone survivor of an "Ark", a century after 2029's Aphophis asteroid impact turned the planet into a wasteland. The plot is unashamedly unoriginal, but it's not the just the world of RAGE that id Software has been working on for half a decade.

    "Taking heads off with the boomerang-like Wingstick might have been my most satisfying exploit."
    RAGE is based on the new id Tech 5, a flexible cross-platform engine designed to run across all major gaming systems using the same assets. First impressions of this new engine weren't smashing however, delivering a few decisive crashes to desktop and a ton of texture popping when it got going. Owners of AMD graphics cards had it even worse, experiencing truly awful performance, if they were able to run the game at all.

    But the real disappointment for me wasn't those performance issues, rather the clear lack of consideration for the PC platform from a studio that built themselves upon it. For example, there was no ability to alter graphics settings. You read that sentence right; you couldn't change your graphics settings. Admirably, id Software very promptly got a patch together to address an array of performance problems and empowered users with options such as the enabling of vsync and ability to set a texture cache size.

    Once you're actually up and running, the first thing you will notice is how gorgeous RAGE is. Not the finer details - objects are too often smothered with low resolution textures up close - but the overall aesthetic. I found myself snapping dozens of screenshots, some of which you can see below, as I continually fumbled to find my jaw on the table. The environments and their ambiance is remarkable, taking an otherwise clichéd dystopian setting to new heights.






    Despite how good RAGE looks, it runs smooth. Real smooth. The goal with id Tech 5 was 60fps on current generation consoles such as the Xbox 360 and PlayStation 3, so if you have built a gaming PC anytime within the last half decade there's a good chance it'll run silky for you as well.

    While the world does look very good, id Software only had a halfhearted crack at making the cities dynamic enough to be believable. Citizens will come and go, while those who remain persistent will be in different areas, doing different things. They'll even have different things to say to you as your status amongst the people changes. But it's not quite enough. While this aspect of the game is better than, say, Deus Ex: Human Revolution, the arrangements still do feel too much like static arrangements. It's not a deal breaker, but I was left wanting a little more in this department.

    Beyond the aforementioned cookie-cutter plot there is some strength to the story telling experience, which I felt was through the characters themselves. Every one of the key people you interact with is as unique and interesting as the next, brought to life by id Tech 5 and a team of brilliant artists. Most characters are relatively well voice acted, but more importantly are well cast. They're some of the best designed characters I've come across in a first person shooter.

    The enemies you'll meet are quite a diverse bunch as well: Mutants, Jackals, the Authority and more. Movement and animations are impressive, as is the artificial intelligence in most instances. They run for cover, call for backup, leap objects and attempt to break their fall after you've blown their helmet off in spectacular fashion.

    Each brand of bad guy has their own strength and weakness which calls on the use of different weapons or types of ammunition to dispatch them effectively. Because of this, there's a solid offering in the arsenal department as well. My favorites were the classics: the Combat Shotgun and Rocket Launcher, but taking heads off with the boomerang-like Wingstick might have been my most satisfying exploit.

    Firefights are always ferocious and tense, helped along not just by the enemies you encounter, but the ambient audio and range of creepy, gruesome, gritty environments that blend horror and sensational action at almost every corner. There are just a few set-piece boss battles, none of which are all that dazzling, but there's a really rich shooter experience to be had wherever the game takes you on the merits of that gunplay and the environments alone.

    On a final gameplay note, the vehicle combat isn't nearly as bad as I had expected. It never feels necessary, but it wasn't unenjoyable - even the races were somewhat fun, albeit repetitive. Thankfully my 'take it or leave it attitude' was appeased, as jumping in your buggy serves as a mere footnote in the grand scheme of the game. While I didn't hate the driving, I think I would have rather trekked across the Wasteland and done some exploring on foot.

    Wrapping things up, I feel obligated to trash-talk RAGE's conclusion, as it's one of the most disappointing I've come across in a long while. Things begin to tire after you reach Subway Town and the final mission is very much an anti-climax. The reward for bringing a close to your story borders on being completely absent. I just couldn't stay angry at RAGE after finishing it, though - I had enjoyed the ride far too much.

    RAGE may seem similar to other post apocalyptic shooters, but don't confuse it for one of them, as it's very different. Beyond the story is a riveting shooter experience at RAGE's core, bolstered with incredible environments, exceptional level design and gunplay to be admired. If you love shooters, love sci-fi, and aren't expecting an open-ended or thorough RPG experience, you'll probably love this too.
    Average user rating (of 2):
    Comments 16 Comments
    1. Harbinger's Avatar
      Harbinger -
      Ending is worse than deus ex HR?
    1. rec's Avatar
      rec -
      Yep.
    1. cmdr_lynchie's Avatar
      cmdr_lynchie -
      You seem to have such high expectations of games, it is likely you will always be disappointed

      I was actually pretty impressed by the story. At its core it is clearly a Fallout clone, which isn't suprising given it is published by Bethesda, but it actually has a few unique and quite interesting elements.

      Of course I am the kind of guy who tries to soak up the whole story, so perhaps the flaws with the story are in the delivery. Though I was fairly impressed with the delivery over all.

      I also think the environment was one of the most dynamic I have seen in an Action RPG. Sure it was a token effort, but most Action RPGs don't make the effort at all.

      I quite liked the touches of NPCs moving around, or vanishing for a while.

      I haven't finished the game yet, so can't comment on the ending, but it is clear they are setting up a DLC-ready franchise, so I don't doubt that it is lack luster.

      You are right though, it is the atmosphere that makes this game. It is truly amazing. The boss fights aren't all that amazing, but they are always timed in such a way that you are already on the edge of your seat.

      And the combat... it is just so good. As is the AI. It is probably the most amazing game AI I have yet to witness.

      In fairness to the Tech 5 engine, it was actually incredibly customizable... it was just the oversight to make that customizability accessible that really let the game down.

      If the game wasn't plauged with the up front issues of getting it running, it would easily be a contender for game of the year in my books.

      I went in to it expecting a few hours of shoot'em'up fun, and instead found once of the best Action RPGs I have played.

      This game easily tops Fallout 3 in my books. Definately not up to Mass Effect standards, but probably nudging at the heels of DX:HR (though DX:HR was amazing).
    1. rec's Avatar
      rec -
      Of course I have high expectations.

      When there are games like Mass Effect, Uncharted, Heavy Rain and Batman on the market, why should I ever settle for less from any game that asks $60 of me.

      Games need to keep getting better.

      This is indeed up there, though.
    1. psyave's Avatar
      psyave -
      but you still gave it 9 of 10. maybe we need x/100 ratings cos i thought it might have fallen to a 81-85/100 rating.
    1. chad's Avatar
      chad -
      $60 is pretty cheap. Although looks interesting, I will pick it up during the xmas steam sale.
    1. ResLo's Avatar
      ResLo -
      Yup Christmas sale game for sure.
    1. Voodz's Avatar
      Voodz -
      Cant get into the game... Find it quite derivitive and boring. Reminds me way too much of Borderlands and Fallout to be taken too seriously as an innovative IP. The overall aesthetics are great but up close textures can be blury and horrible, and the shooting mechanics are the same as allways. Found combat quite linear.Thought the character animations and models are quite impressive though, a good step up! Overall, I put a few hours into the game and got bored...
    1. nroug7's Avatar
      nroug7 -
      Quote Originally Posted by Voodz View Post
      Cant get into the game... Find it quite derivitive and boring. Reminds me way too much of Borderlands and Fallout
      So you're saying that... Borderlands reminded you of fallout, and rage reminded you of both?

      Fallout 3 is an RPG With fps elements, based in the american wasteland in a post-apocalyptic area. that was destroyed by nukes in war.

      Borderlands Is an FPS/Loot grinder with rpg elements, based on a planet which is rumoured to contain a legendary vault, specifically, in the most dangerous area of the planet Pandora, the "Borderlands", not quite all of the planet is like that, in fact, according to the borderlands map, some of the other areas are quite nice.

      Rage is an FPS With very minimal rpg elements, focused upon delivering a consistent fast flowing action world. it is also post apocalyptic.

      Its like comparing Apples to Orange's to Mandarin's
    1. Harbinger's Avatar
      Harbinger -
      oh snap

      Mandarin orange - Wikipedia, the free encyclopedia

      cliche backfire

      oranges to oranges
    1. nroug7's Avatar
      nroug7 -
      Quote Originally Posted by Harbinger View Post
      oh snap

      Mandarin orange - Wikipedia, the free encyclopedia

      cliche backfire

      oranges to oranges
      No i deliberately meant for it to be that way, Fallout 3 being the apple, borderlands being the orange and rage being the mandarin
      perhaps when i said oranges i should of said navel oranges. lol.
    1. Harbinger's Avatar
      Harbinger -
      woops my bad.

      difficult to detect people being clever in the swirling morass of stupid
    1. Voodz's Avatar
      Voodz -
      I was saying RAGE reminded me of both Fallout and Borderlands...Not sure I agree with you on your assertion though. The mechanics of all 3 games is quite similar, the settings of all 3 games is quite similar so of course they all lend themselves to being compared. Regardless of whether they are the exact same thing or not is kind of moot. I also actually think we may be playing a different game called Rage. Driving between missions and slow sections talking to towns folk does not in my eyes lend itself to a "consistent fast flowing action world"...
    1. rec's Avatar
      rec -
      While we're comparing; I disliked Borderlands, and it may just be because RAGE is fresher in my mind, but I liked RAGE more than Fallout 3.
    1. Milenko's Avatar
      Milenko -
      I had more fun in Borderlands than I did in RAGE, by far.
    1. rec's Avatar
      rec -
      As mentioned in the Steam Holiday Sale thread, Rage is just $15 today if you use a USA VPN. Totally worth it.
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