• Client and server patches for Battlefield 3 due Tuesday

    At approximately 6pm AEST on December 6th, that's Tuesday next week, Battlefield 3 will be updated with a 2GB client patch as well as a server update. The reason for such a hefty client patch is that it contains content required for BF3's Back to Karkand expansion. For a long list of specifics explaining what fixes and changes have been made, read on.


    Bugfixes
    • Fixed a problem with spawn timer now showing blue border on startup and lost spawn point
    • Fixed a problem where player who joined queuing on End of round got spawn screen stuck on screen, but unable to do anything with it untill next round loaded
    • Fixed a problem where camera would change to 3rd person on killcam when killcam was turned off in server settings
    • Fixed stat references on several dogtags
    • Fixed for surveillance ribbon not counting TUGS
    • Fixed a missing combat area lines on the minimap for Grand Bazaar conquest small
    • Moved a tank spawn in US base on Caspian Border so it would not be destroyed by a falling tree
    • Fixed a problem where placing C4 with the russians soldier was playing US faction VO
    • Fixed a problem where TV guided missiles could be shot into its own helicopter and destroy it
    • Fixed a problem when attempting to fire lock on weapons without a target
    • Tweaked the chat, it should now be a bit easier to read
    • Fixed several vehicles that did not properly shoot rockets and guns towards their predictive sights
    • Fixed the G17 Supressed Laser not working properly
    • Added alternate HUD colors to help colorblinds
    • Added a network interpolation setting. This allows users with good bandwidth reduce latency, but might increase some stuttering. The user can find what works best for his connection by tweaking the slider.
    • Increased the Spawn protection radius on TDM
    • Fixed a problem with smoke on land vehicles, Missiles should now miss more often
    • Fixed a problem where users could end up with IRNV scope in any vehicle
    • Fixed a problem where player dies if vaulting over a ledge and into water while sprinting
    • Fixed several crashes and increased general stability
    • Fixed a problem where the user was unable to revive two players that have the bodies one over the other
    • Fixed so you can assign an axis and use as a digital input. This makes it possible for the player (on pc) to assign one of the sticks on a gameped to be used for throttle/brake.
    • Fixed a problem with the Kill camera acting up when suiciding from parachute
    • Fixed air radar was showing to much. now lasertagged, heatsignature above threshold, enemy missiles and capture points are only visible on air radar
    • Fixed a problem where the game would enter a technical hang if the user pressed pause menu and tilde at the same time
    • Fixed a problem where you could get green flashes on screen
    • You can now reassign cycle weapons
    • Fixed so the weapon zooms automatically after bipod deploy is gone when using zoom toggle
    • Fixed a problem where the parachute would stay stuck in air if the owner was killed




    Balance Tweaks
    • Fixed several weapons so they are properly suppressed and hide the player on the minimap when fired.
    • Tweaked Tactical Light so it is not as blinding over longer ranges.
    • Tweaked the IRNV scope so it is limited to usage only at close range.
    • Reduced heat masking effectiveness of Spec Ops Camo.
    • Fixed a bug where Ammo spec would give additional 40mm grenades instead of Frag spec.
    • Increased the number of additional 40mm grenades from Frag spec.
    • Fixed so AT mines only live for 20 seconds after a player dies to prevent infinite mines. (We want to make a different fix in the future, it’s in JIRA).
    • Increased the Time to Live on sniper caliber rounds to allow extreme distance shots.
    • Fixed several weapon descriptions, calibers, and fire rates. The weapons themselves have not changed.
    • Fixed so the M9 and MP443 pistol can be equipped by the opposing faction when it is unlocked at 100 kills.
    • Fixed Laser Guided Missiles missing their targets if the target is moving too fast.
    • Reduced the effectiveness of Stealth on Air Vehicles.
    • Reduced the effectiveness of Beam Scanning for Jets.
    • Reduced the damage done to Armored Vehicles and Infantry from AA guns.
    • Increased the damage RPGs and Tank shells do to AA vehicles.
    • Slightly decreased the accuracy for all weapons on fully automatic, burst fire is now preferable at mid to long range.
    • Increased the effective accuracy of long bursts for LMGs when using a bipod.
    • Slightly increased the range of the 44magnum bullets.
    • Increased the close range damage of 4.6x30mm and 5.7x28mm bullets.
    • Increased the reload time of the Mortar from 3.5sec to 4.8sec and increased the time it takes before a shell hits the ground.
    • Reduced the aimed accuracy bonus given by a Suppressor for the MP7, P90, PP2000, PP-19, and UMP45.
    • Increased the range and FOV for designating targets with the SOFLAM and vehicle Laser Designators.
    • Decreased the effectiveness of 12g FRAG ammo when equipped on semi-automatic and automatic shotguns.
    • Slightly Increased the power of Fighter Jet Cannons against all vehicle targets, especially Helicopters.
    • Decreased the power of Miniguns against Jets and Helicopters.
    • Increased the power of Stingers against Jets.
    • Flares reload times for Jets and Helicopter Gunners have been increased.
    • Tweaked the AN94 so its burst fire better conveys the real world advantage offered by this weapon.
    • Added Single Shot to the AN94 as an available fire mode.
    • Slightly increased the recoil on the M416 and removed the Burst Fire mode (this weapon incorrectly had burst fire, which was not authentic).
    • Tweaked the spawns for TDM on Kharg Island, Grand Bazaar, Caspian Border, Seine Crossing, Operation Firestorm, Damavand Peak and Noshahar Canals
    • Moved a tank spawn in US base on Caspian Border so it would not be destroyed by a falling tree
    • Tweaked the Gas station Capture area on Conquest on Caspian Border
    • Tweaked the max vehicle height on Noshahar Canals




    Min player requirements
    "Also, it will once again be possible to reduce the number of players required to start a round to 1 both in ranked and unranked mode. We changed it back after getting a lot of negative feedback from both individuals and the RSP companies.

    "Our plan for the future is to introduce a warm-up mode, where players can move about and play the game, but with scoring disabled; then, when the number of players goes above the threshold -- that's when the real round starts."
    This article was derived from a forum thread: Battlefield 3 - Client R3 + Server R11 is due next Tuesday started by Joshuayu101
    Comments 5 Comments
    1. craZy C's Avatar
      craZy C -
      Try 3.9gb
    1. Unseen's Avatar
      Unseen -
      gay what happened to the 2gb ?
    1. CyphiX's Avatar
      CyphiX -
      Dammit I hate Origin's update thing, get to 3.4GB downloaded and it buggers and and then says I gotta download 19.4GB and then reverts back to 3.9GB but only downloaded 480MB, wtf?!
    1. ResLo's Avatar
      ResLo -
      Downloading now... the first night in a while when I can actually play but I forgot to update sooner. Dang.
    1. CyphiX's Avatar
      CyphiX -
      Mine finally finished updating at 11:30 last night so will be playing it this arvo ^.^
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