• Batman: Arkham City 64bit DX11 problems fixed with patch

    Finally, Batman: Arkham City recieves its desperately needed PC patch via Steam auto-update, fixing the crippling DirectX 11 performance issues that most people with a relatively new video card have been expieriencing. "We have just released a patch for Batman: Arkham City PC that provides fixes a variety of DX 11 issues, as well as fixes for a few other non-DX 11 related issues."

    Don't get too excited quite yet however, because the DX11 fixes implemented in this patch only take care of those of you running Vista and Windows 7 64bit. "Users running Windows 7 32 bit or Windows Vista 32 bit should ONLY use DX 9 settings until a future patch that addresses this specific issue is released. We are actively working to address the remaining issue tied to DX 11 for users running 32 bit versions of Windows Vista or Windows 7."

    We here at GU are running 64bit however, so you can finally expect our Arkham City review within the next week or so. For your perusal, the changelog of the latest patch has been pasted below.

    - Performance / hitching issues have been greatly improved for running in DX 11.
    - An issue with players running out of Video Memory or encountering a Rendering Thread Exceptions has been address. This was primarily affecting 32-bit Operating Systems.
    - A progression block after defeating Ra’s Al Ghul has been fixed. This was issue occurred primarily on lower end computer setups and described as Batman not readying his Reverse Batarang.
    - A crash that occurred when scrolling between the Character Bios and Arkham City Stories has been fixed.
    - A crash that occurred when selecting “Press Start” immediately when available at the Title Screen has been fixed. The issue was described as crashing/hard locking around the DLC (Downloadable Content) check.
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