So, Halo: Reach is here. This latest entry to the acclaimed franchise currently sports a 92/100 review average, encompassing over 60 reviews. Impressively, it made $US200 million in sales in the United States and Europe in the first 24 hours of its release. Oh, and within 24 hours of release the highest number of concurrent Halo 3 players was surpassed. Want more numbers? Here's how things panned out 5 days after it hit store shelves:- 31,000,000 Games have been played since launch
- 98,000,000 Player-games have been recorded
- 8,214,338 Daily Challenges have been completed
- 255,996 Weekly Challenges have been completed
- 78,499,560,895 Total Credits have been earned
- 953 Man-years have been spent in matchmade games
- 1365 Man-years have been spent in campaign
- 854,107 files have been uploaded
- 577,804 recommendations have been sent to friends
- 4,619,455 files have been downloaded
It's not all peachy, though; there is already a number of known exploits ruining games by those would choose to use them. Bungie assure the community that they are aware of the problem and ready to pounce; "We have all sorts of new fancy tools at our disposal now and as we start to come up to full speed we'll be engaging all of them. Voice bans, host bans, console bans, gamertag bans, credit bans and the automatic habitual quitter penalty are but a few of our sharply honed weapons hungering for blood."





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