Tired of seeing those red spikes in your Call of Duty: Black Ops lag-o-meter? We hear you. Five days after launch, Gameservers.com are still pursuing a resolution in hand with Treyarch, but still do not understand the source of the problem, nor have an accurate estimated time of arrival for a working fix. They have decided to keep us in the loop despite that, making another statement on the matter earlier today. Brendan Kiel from Gameservers.com tell us that they "are currently working directly with the game's developer as well as running system checks on our own end to determine the precise cause of this issue. We are nearing a solution and should have a correction in place in the very near future."
For those of you more concerned with the remaining game performance bugs, this is what JD_2020 tells us know Treyarch are currently working on in-house:
- GPU hitching on certain graphics cards.
- Incomplete server browser results.
- Improvements to Quickmatch joins (results with better ping and reduced lag).
- Zombies "The game session is no longer available" error.





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