The Natural Selection 2 beta release was about as bad as any we can remember. Thankfully, the guys over at Unknown Worlds have been hard at work getting all of the real concerns resolved, "it was a long weekend but we think we've gotten all the biggest problems in the beta fixed!" Click on through to the full article view for the list of fixes in NS2 Build 156...- Fixed server crashes
- Fixed server growing memory usage
- Fixed "can't connect" issues - there may still be some issues here but it should be much better
- Added very basic loading progress
- You can now see if a server is full in the server browser
- Fixed stuck problem when evolving into a bigger lifeform (won't let you do it if not enough room)
- Fixed problem with Fades occasionally getting stuck when blinking
- Improved network performance, especially around hydras and projectiles
- Fixed problem with MAC and Drifter sounds being heard when they shouldn't be
- Updated center tech point on rockdown to fix errors
- Fixed script console errors
- Fixed Fade animations while stabbing and moving
- Optimized Hydra target acquisition
- Removed collision geometry from some maps that shouldn't be seen
- Fixed missing marine flamethrower animations
- Rifle melee now hits reliably (not urgent but snuck in there)
NS2 Build 156 released [UnknownWorlds.com]





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