Announcement

Collapse
No announcement yet.

PC Black Ops "in progress" fix list updated

Collapse
X
Collapse
  •  

  • Black Ops "in progress" fix list updated

    Click image for larger version

Name:	callofdutyblackops_multiplayerguide.jpg
Views:	1
Size:	58.1 KB
ID:	596594 It's a couple days overdue, but JD_2020 has finally updated Treyarch's "in progress" fix list for the PC version of Call of Duty: Black Ops. And it's huge. On that list is "connect" and "reconnect" commands to the console, the fixing of "random freezes" and improvements to the problematic spawn system. Unfortunately, there is no word of bomb and footstep volume levels updated which has already been done on consoles, and no word on a radar exploit fix. Here's the full list...

    • Added an option to create shaders during load time. This fixes hitching when viewing a new area of the map for the first time on some video cards.
    • Incomplete server browser results.
    • Improvements to Quickmatch results (with better ping and reduced lag)..
    • /connect
    • /reconnect
    • Improved threading performance on computers with only 2 cores.
    • Fixed random freezes in certain computer configurations.
    • Increased reserved slots to 9.
    • Changed reserved slot kicked message to be more informative.
    • Improvements to the spawn system to resolve an issue where negative spawn influencers from specific game events were not always being deleted after the danger had cleared ? in some matches, this was causing good spawns to be erroneously flagged by the game as bad spawns, which in turn forced actual bad spawns to get selected later in the match
    • Weekly and Monthly leaderboards will now track all kills, deaths and assists properly (All Time leaderboards were not affected by this)
    • Prevention of killstreak selection getting disabled in Combat Training under rare conditions
    • Array: Added collision to prevent players from partially clipping into a tree
    • Launch: Added collision to prevent players from strafe jumping onto an invisible ledge at the base of the rocket near B3
    • Summit: Added collision to prevent players from jumping to a location outside of the map boundary when in Custom Games where player speed is maxed out
    • Havana: Added collision to prevent players from jumping onto an invisible ledge above a doorway at C2
    • Nuketown: Adjusted a spawn point that would spawn players on top of a mannequin?s head when that mannequin was randomly spawned in that location
    • Launch: User could access a small platform outside of the intended play space below the rocket gantry by jumping to a very specific location; now blocked from access
    • Launch: User could access a small area inside geometry at vents near Dom flag A by going prone and moving around in a very specific location; now blocked from access
    • Some users reported that weapon attachment challenges were not resetting after prestige; now all are guaranteed to clear as soon as selecting the prestige option
    • Radar sweep when there are only 2 players left in One in the Chamber will stop functioning if the 2 players have multiple lives when the sweep starts
    • Villa: User can clip into rock at west edge of grid zone B2 and see through to the other side
    • Crisis: User can clip into LVT between grid zone A3 and B3 and see through to the other side
    • User can get an infinite number of 'Sam Turret', 'Care Package' and 'Sentry Gun' killstreaks (commonly referred to as the ?care package glitch?)
    Attached Files

    • Guest's Avatar
      #6
      EXTERMINIO commented
      Editing a comment
      HELLO AND THANKS FOR THAT ANSWER I've done and I do not solve anything I did everything I FOUND ON THE INTERNET AND DOES NOT, WHEN WILL I PLAY WITH SOUND FREZZEA the game freezes for a second and turns it off IF game to perfection NO NO NO PROBLEM IS THAT MAY BE, EVEN EH provide with MSCONFIG and the same happens I did everything and no longer supports WANT TO PLAY WITH THIS PROBLEM BY NORMAL AND FIX THAT I WANT TO SEE ME IF THAT SOLVE ALGOALGUNA IDEA OF SALE IF YOU FOR ANSWERING THE FIX

    • Joshuayu101
      #7
      Joshuayu101 commented
      Editing a comment
      Originally posted by EXTERMINIO
      HELLO AND THANKS FOR THAT ANSWER I've done and I do not solve anything I did everything I FOUND ON THE INTERNET AND DOES NOT, WHEN WILL I PLAY WITH SOUND FREZZEA the game freezes for a second and turns it off IF game to perfection NO NO NO PROBLEM IS THAT MAY BE, EVEN EH provide with MSCONFIG and the same happens I did everything and no longer supports WANT TO PLAY WITH THIS PROBLEM BY NORMAL AND FIX THAT I WANT TO SEE ME IF THAT SOLVE ALGOALGUNA IDEA OF SALE IF YOU FOR ANSWERING THE FIX
      speak engrish

    • Guest's Avatar
      #8
      mey commented
      Editing a comment
      Originally posted by Ratty
      and yet nothing on the lag issues..... wtf

      Spawn issues being adressed is awesome tho...
      Fixed random freezes in certain computer configurations.
      its right there......
    Posting comments is disabled.

Article Tags

Collapse

Latest Articles

Collapse

  • JB Hi-Fi selling import games on store shelves
    by rec
    For anyone interested in bargain game titles without ordering online, JB Hi-Fi are now selling parallel import games on shelves.

    They're not stocked on the same shelves as other games however, instead you'll find them on their own stand, so keep your eyes peeled or ask a staff members where you should be looking.
    21-05-12, 10:08 AM
  • Elder Scrolls MMO arriving in 2013
    by rec
    Zenimax Media has announced The Elder Scrolls Online, taking the popularise franchise into the genre of massively multiplayer for the first time ever. Game Informer has the exclusive scoop, who will be presenting the official reveal in their June issue. The Elder Scrolls Online will reportedly take place "a millennium before the events of Skyrim," featuring three warring player factions. The new MMO is being developed by Zenimax Online Studios, headed by Matt Firor, a Mythic Entertainment veteran who
    04-05-12, 08:19 AM
  • CS:GO gets a substantial content update
    by rec
    Counter-Strike: Global Offensive was just updated again, making a number of changes and additions to the game. The default map has been switched from Inferno to Train, which appears to be a far better recreation than Inferno, apart from the fog issue. There are also a bunch of new weapons: the Para, the TEC-9 Pistol, the SG 552 (pictured), and the AUG....
    25-02-12, 02:33 PM
  • Counter-Strike: Global Offensive beta impressions
    by rec
    I've been shooting some face in the CS:GO beta for the first time this evening, and there's quite a bit to talk about. I should preface this impressions article with the note that while I used to play at a national level, it has been years since I've delved into any CS in any serious capacity. I'm sure there will be a number of current day elitists out there who disagree with my opinions, but I'm not claiming this as gospel, so append as much or as little weight to these opinions as you care to....
    24-02-12, 06:15 PM
  • We're giving away Counter-Strike: GO beta keys
    by rec
    Who wants a Counter-Strike: Global Offensive beta key? We haven't got many, only 8 in fact, but we're about to give them away to a bunch of lucky readers! How do you put yourself in the running for one of these CS:GO beta keys? Just follow us on Twitter, and retweet the Tweet we've just made:




    The first 3 GU Premium members...
    24-02-12, 01:10 PM
  • Global Offensive survey offers beta access chance
    by rec
    Who here is looking forward to Counter-Strike: Global Offensive? Considering that this community's roots were founded in the early betas of Counter-Strike, I'd hope at least a few of you still have an interest! The next lot of CS:GO beta keys will be given away based on the results of a new Steam survey and participant selections will be made over coming months. "Sometimes we might add experienced players, other times new players. Sometimes 1.6 players, sometimes CSS players, sometimes people who ...
    23-02-12, 10:43 PM
Working...
X