Construct additional pylons.
Construct additional pylons.
I am Dyslexic of Borg - Your ass will be laminated.
i got a pylon right here. heh heh.
mince up more zerglings - err.. build more farms
Starcraft II jettisons LAN support - News at GameSpot
No LAN support, battlenet only
lame![]()
There's already a petition running to have Blizzard implement it.
I, personally, don't see a problem with it. We're all so connected now, when doesn't any private or public gaming location have net access? I've got 4 avenues to connect to the net at my house, and the few public LANs that I've been to in recent times have all had fat connections, too.
It means all accounts are monitored for exploits, all games are registered, all match results are logged and that border-crossing social element of multiplayer is retained - all while in a 'LAN' environment.
Thumbs up from me.
I do agree with blizzard on why they don't want to have LAN play but the way it is been described about how they are going about it is not the best way to deal with piracy.
Take for instance most of Valves games 90% of the time if for some reason the internet is down at home or Seattle?s power at steam head office is down they all can still play because of offline mode.
I do know of instances where several people are going offline mode on a few computers and are playing the likes of L4D on the same account, but the thing is that if they want to play with the rest of the people at the lan they keep getting disconnected. And in the end after frustration those kids now all own copies of L4D.
I can remember many instances in the last year alone when I have been out on a voyage on my fokes Yacht playing Warcraft 2/3 and starcraft with my little brother on a ADHOC wireless lan where any form of internet is not available.
In other news I wonder what PVPGN are upto....![]()
here's what i posted on the Node forums about this:
bah. annoyed at the lack of spawn copies - but that was only ever a lucky bonus I can deal with that. The continued disappearance of LAN capacity in games is shitting me right off though (Games For Windows Live I'm lookin at you, you brick fscked motherbitch).
I live in an area of several suburbs that are built on reclaimed land. All our cabling is underground and due to the joys of the weather here it buckets with rain 3 months straight each year prettymuch. Now the awesome thing about living on an old swamp is it wants to BE a swamp again - but it cant because the area has drainage. Where does all that water drain to? the goddamned telstra cable pits as near as i can tell and getting those pumped out is a frustrating round of 'check your modem please, did you try turning it off and then on again?, etc' (thank god 'node manages that for us now). Because of this we can be without a net connection at home for days at a time during the wet.
for those people saying "but it's Blizzard's game, they don't HAVE to put features in that they don't want to, just because they were there before..." okay - true. Just keep that in mind when Ubisoft decides they can save money with the next Call of Duty by forcing PC players to use an xbox controller to play it. if people don't whinge about the stuff disappearing from games more of the things you took for granted will disappear.
egads, sorry, TLR
Starcraft has a very large competitive player base. Whilst the internet saturation is a lot more than it used to be I'm pretty sure that latency over LAN is a lot more stable than that of the internet. LAN not only caters for the casual gamers but it also caters for the competitive.
Besides, this whole issue of piracy hasn't phased Blizzard in the past. If you want to play on Battle.net servers you need authentic keys. With the abundance of internet sources and all this focus on Battle.net content, it would mean that this creates more incentive not to be pigeon-holed to LAN. Besides, if this game is going to live up to the expectations people will buy the game. Making such a bold move removing LAN play only deters people...
Be Cool, Play Old School...
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