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Thread: Why Games Are Not Entertaining Anymore?

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    Why Games Are Not Entertaining Anymore?

    Dunno whether you guys have the same feeling with the player. I do, but dont know why.

    When we only got the Nintendo FC, we could enjoy the Super Mario all day long, even forgot food and sleep.We would gather at someone's home and try to complete each stage and to dig out each hidden element.

    But when we have plenty of games now,with better graphics and complicated elements, we just try and quit, again and again. It's really so hard to find a game we could totally enjoy it, not to mention being addicted.

    So we grow up and lose the passion? I don't think so! We still keep browsing the fansite, searching for the new game info.Then why? why games are not fun anymore?

    My friend and I just got the basic conclusion:

    1. We could not find the initial quake;
    2. We start to split hairs;
    3. The companies pay more attention on making money. They could never make a game really for gaming and fun.
    4. In the past, we need the fun of playing games, but now we need more, such as interaction with other gamers. The feeling of belonging to a community is very important, but actually many ppl has ignored this.
    5. More and more facts
    Source: http://forum.mmosite.com/topics/54/2...1/12945,1.html
    Last edited by andylee; 27-04-10 at 01:15 PM.

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    As far as multiplayer goes, I don't think anything will meet or surpass the enjoyment of QuakeWorld TeamFortress.

    However when I was younger no single player game could ever hold my attention. On that front, I'm actually enjoying games more than I have in anytime in my past.

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    I would say playing games for me have become more enjoyable for the past 3-4 years considering the original quake and health pack games. I generally think this comes down to who used to develop the games in the past comparied to todays market and what players expect from games. An over generilization would be in the past Developers and Programmers made up the large percentage of the developers team. Because of their experience with the hardware and down and deep in the machine code their style of games kind of reflected this. For example from the 1990 to 2000 you had games very much relied on go to this location, press this door, get this health and ammo that you need and complete the level. This was a very linear approach to gameplay and this reflected the linear approach to development work in those days.

    It was only until the introduction of game's as an entertainment medium for the masses did things start changing. You have the health bar replaced with regenerating health. You had more focus on character development and personal relationships inside the game. You had connecting friends togther for multiplayer matches. Then you had richer and more advanced tools allowing development teams who are not programmers to design and develop test concepts.

    Though, my only critisim of the industry right now is the movement into movie based interactive story telling. Where you find yourself in Heavy Rain asked to input some input to pic up an item or to saw off your finger. Similar effect within Mass Effect and BioWare games in general. That, I think it really interuppts the player when they're playing. For me personally, I find it very frustrating that its soo cinematic but also at the same time interactive. So you constantly have to replay the same level over and over again until you get to the next cinematic to progress the story line. Or in other words "Press X Not to Die". In cases like this, I would very much the interactive part take a more forward step and be a bigger part than the story dictacting all the movies, or have very distinct places where the player watches the cinematic and can relax and others where he can "Press X not to Die"

    Neitherless, I'm looking forward to the different ways the entertainment media will progress in the future. Though by judging by the girl friend wants to have kids, I may be out of luck and have to take a side step and just be content in watching the kiddies play the next generation of games and tell me how awsome that explosion was.
    This post contains tracers of humor and nuts.

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    i too am not one that enjoys single player games all that much. i like the social side of playing with and against friends.
    games these days sometimes seem to be focused on graphics and effects. i enjoy game play.

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    Perhaps it is because I have grown up and could not found the feeling like a child. And we have too many to do, not only games.

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    I don't think it has anything to do with the way games have changed, just our perception of them. As a grown up you're not as easily impressed anymore. Kids who are 13 and 14 years old today are going to ask themselves the same question on internet forums 15 years, but they'll be talking about Mass Effect the way I'd talk about Doom or Master of Orion.

    [edit] I took so long to finish this post you got in before me and pretty much said what I was going for.

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