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Thread: Terraria 1.1 Released

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    Terraria 1.1 Released

    Terraria, a 2D minecraft-esque game, with a more focused approach on the adventure rather then the building, has recently upgraded to version 1.1

    The patch change log out lines the content update of the patch, which is actually quite massive and practically doubles the length of terraria.

    for $10, this game is quite obviously worth it. a great package and feels like a whole different game from minecraft.

    here's the patch notes from the official site:

    NPC’s

    There are thirty-six new monsters!
    The underworld has a new master, the Wall of Flesh. Defeating him will unlock new challenges for your world.
    There are three harder versions of the older bosses.
    There are now three new friendly NPC’s that can be rescued after specific conditions are met.
    The Dryad will now tell you the percentage of Corruption vs. Hallow in the world.
    • New NPCs will spawn in their homes underground, instead of on the surface.
    • Worms will no longer spawn when near a friendly NPC.
    • Underground towns will now reduce, and eventually stop, enemy spawning.
    • Made several small changes to allow for better underground cities.

    Items

    Added thirty-nine statues that are scattered around the world. Some of them do special things when activated with mechanics!
    Star Cannon : Shoots faster.
    Sandgun : Sand shot from it does more damage, and it shoots faster.
    Blowpipe : Now listed as ranged.
    Goblins no longer drop rocket boots during an invasion. Instead they are sold by a new NPC that can be rescued underground after the player has defeated the Goblin Army.
    Boomerang type weapons are listed as melee.
    Added four new armor sets. Each set has different helms that give bonuses to melee, ranged, or magic, respectively.
    There are twenty-one new accessories.
    Weapons and accessories can now have random conditions that modify their stats. These conditions can be changed for a price by visiting a new NPC.
    The crafting requirements for Molten and Jungle gear have been reduced.
    Some accessories can now be combined at a Tinkerer’s Workshop.
    Colored Torches can now be crafted out of Gems and Torches.
    Added Mannequins that are crafted out of wood. Place armor on them for decoration/storage.
    Added the Wrench to place wires.
    Added Wire Cutters to remove wires.
    Added Pressure Plates, Switches, and Timers to activate devices.
    Added Music Boxes that record and play in-game music.
    Added Pumps to transport liquids.
    Added loads of other new items and weapons waiting to be found!
    Putting the Guide Voodoo Doll in lava is now a bad idea...or is it?

    Lighting / Display

    Terraria now has smooth, colored lighting! You can toggle between the four lighting modes: Color, White, Retro, and Trippy in the Options Menu or by pressing F9.
    Made several lighting and display optimizations to increase game performance.
    Added automatic graphic quality adjustment based on the game’s frame rate. This setting can be toggled in the Options Menu.

    Multiplayer

    Fixed a problem with item syncing for newly connected players.
    Fixed a bug that caused graphical issues for player’s using automatic weapons.
    Added a limit to how often the server can broadcast NPC update packets. This prevents NPC’s from trying to update every cycle which would cause massive amounts of lag.
    Reduced the amount of data needed to transmit tiles down to 25%.
    The server now only broadcasts tile data to the players who need it.
    The server now withholds some NPC, player, and projectile packets based on player distance from them.
    Fixed a bug where water is consumed when a player cures Corruption with Purification Powder while standing in water.

    World

    Above ground tunnels may now be created during world gen.
    Smashing Demon Altars with a special item will cause new ore to appear around the world.
    Defeating the hell boss will now increase the difficulty of the world. Harder monsters will spawn, and the Corruption’s rate of spread will be greatly increased.
    Defeating the hell boss will allow the Corruption to spread underground, over sand, stone, and Sunflowers, and through Jungles, destroying them if you let it!
    There is a new biome, The Hallow, that will be created when the hell boss is defeated.
    Removed obsolete lighting code, reducing both RAM usage and world save file sizes.
    Added several small features to world gen.
    Tweaked the way and amount of Underground Mushroom biome spawn.
    Demon Torches now appear in shelters generated in the underworld.
    Underground cabins may randomly spawn around chests.
    Different styles of wall can now be placed next to one another without showing the background between them, allowing for more creative building.
    When nearing the top of the world, the player will now leave the atmosphere and be less affected by gravity.
    There are now three types of traps that are generated underground. Watch your step!
    Cacti no longer damage players.

    Game Interface

    Items being held by the mouse will now be used by left clicking. This allows the player to place objects without putting them on the hotbar. Right clicking will now drop the item.
    Placing objects on grass will now destroy the grass.
    The crafting menu now scales to fit the size of the screen.
    When the inventory is open, the number of the selected item in the hotbar will appear in green.
    There is a new NPC housing interface that can be used to assign living areas to NPC’s. This interface will also tell you if a room is missing any requirements.

    Misc

    There is a new music track for The Hallow biome.
    Underground Corruption has its own music track.
    Underground Hallow has its own music track.
    There are two new boss music tracks.
    Greatly reduced world save file sizes.
    Decreased tile frame detection time by 15%.
    Your trash can is now emptied when you die.
    Added an auto select hotkey that will pick a tool from the player’s inventory based on what their mouse is hovering over. This defaults to Left Shift.
    All players will now leave behind tombstones when killed.
    There is now a random option in the player creation menu.
    Female players now have separate armor graphics.
    Added a new mechanical system! Holding a mechanical item will display the wire grid to create interesting new devices.
    There are new overworld backgrounds for each biome!

    Bug Fixes

    Fixed a bug that would cause the server to think a player is dead if he/she reaches 1 HP without dying.
    Fixed a bug that wouldn’t allow players to craft from the ammo slot.
    Fixed a bug that would crash the game when player tried to draw water outside the bounds of the world.
    Fixed a bug that would cause mana regen to ignore stat bonuses given by armor or accessories
    Fixed a bug that would sometimes cause the game to crash when growing Underground Jungle grass.
    Wooden Platforms no longer attach to non-solid objects.
    Placing and removing items during the placing animation will no longer destroy the item when it is collected.
    Fixed a bug that would cause graphical abnormalities when the lighting changes dramatically.
    The FPS display (F10) shows the correct number.
    Fixed a bug that swapped the lighting of players pants and head armor.
    Fixed a problem that would cause water to settle in strange positions.
    Fixed a problem that caused objects with transparency to appear darker than they should.

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    alas, does gamers-underground have a server for this game?

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    Someone used to run one, wasn't working yesterday when I tried it.


    As for $10 pfft, bought 4 copies for $7.50 yesterday.

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    Quote Originally Posted by Harbinger View Post
    Someone used to run one, wasn't working yesterday when I tried it.


    As for $10 pfft, bought 4 copies for $7.50 yesterday.
    $10 is the normal price, but i was under the impression they were selling it for $2.50 the other day, so how did you get 4 o.O or was it a package deal?

    anyways if you got it during then, even better deal Someone should set up a server none the less.

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    We had one running for a while, but Minecraft isn't as fun in 2D.

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    comparing apples and oranges? terraria has a far different late game then minecraft. (minecraft dosen't have an end game ) and is more focused on combat rather then building, but i do like the spawners and decorations and stuff in terraria, imo they are both great games.

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    apples and oranges - insomuch as both are fruit while MC and Terraria are both sandbox combat + crafting + construction games. yeah i think the comparison is fair

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    Quote Originally Posted by Aegis View Post
    apples and oranges - insomuch as both are fruit while MC and Terraria are both sandbox combat + crafting + construction games. yeah i think the comparison is fair
    Minecraft = Less enemies, more building, less need for exploration to find loot treasures and no bosses. more mod support though

    Terraria = little to no mod support, a ton of enemies, a bit less building, Bosses, loot hidden in caves which you can find and adventure through and actually find cool items rather then just loot veins. Good implementation of a magic system

    Minecraft is more building and gathering focused, while terraria is more combat focused and try's to be an actual game with a decent level of progression. I could say terraria is better biased on this fact, but as a PC Gamer i know how much of an impact mods have on a game. that comparison could only be made if i tried to put them in the same group though, which they are clearly not.

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    Not to mention one is 2d the other is 3d....

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    Quote Originally Posted by Lothar View Post
    Not to mention one is 2d the other is 3d....
    Quote Originally Posted by rec View Post
    We had one running for a while, but Minecraft isn't as fun in 2D.

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