In theory, games are made so that, through a series of increasingly difficult mental and/or reflexive challenges, a human being interacting with the game?s interface can learn how to effectively manipulate it, then use that knowledge to accomplish objectives laid out by the designers and trigger the release of endorphins in the brain. This effect is known as ?fun,? and it can also be achieved through sexual stimulation or narcotics use, although those methods don?t feature nearly as many laser rifles.
Bookmarks