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Thread: Floating Point Technology

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    Exalted Milenko's Avatar
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    Floating Point Technology

    Australia to lead the way for the next generation of game engines?
    Or just a massive hoax?

    Either way, this guy has the most irritating voice I've ever encountered.


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    grandinferno's Avatar
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    I don't think it's a hoax. I do think that they've yet to demonstrate how the hell they're going to animate though...

    Also, I started a thread already (and added the latest update the other day).

    http://gamers-underground.com/tech-c...echnology.html

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    The Beast of Gevaudan Aegis's Avatar
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    the voxel/atom technology these guys are 'pioneering' has been in use in medical imaging for years - and animated there already.

    Lightwave, a 3D modelling and anim package, has had hypervoxels animating in realtime since around 2000 I think. I'm not sure how this will work with MP, but does it matter? there's no reason why you cant continue to use polygons for the actors in a scene and just use voxels/atoms for the environment.

    Also, quick note - I *also* had a thread about this stuff ;P Voxel engines so nyer ;P note in the truck animation, that's got terrain deformation happening on the fly.
    Last edited by Aegis; 06-08-11 at 02:08 PM.

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