Results 1 to 6 of 6

Thread: siege tatics

  1. #1
    apathy's Avatar
    Join Date
    Jul 2004
    Posts
    475
    Liked
    0 times
    Points: 6,617, Level: 34
    Points: 6,617, Level: 34
    Achievements:
    Veteran (6+ years registered)

    siege tatics

    about 2 oclock last nite well i was waiting for oblivion to over come me i had a thought

    i run unwillingslave (any low toon that doesnt mind being traffic control) at the enemy staging ground. obviosly i die but close enough to control the targetting on to certain enemy ppl. the rest of the group is made up of 1 sword singer for the run song and the rest archers.start by targeting the dwarfs doing the seige golems or boom cannons. UN targets the group assists runs in does there attack (on the dwarf they may have to stay till death) normally 1 volley to kill the mage/healer/buffer then runs, the targeter then tells the group when its safe to come back targets another repeat till they get bored and go away.

    the other use for the dead spy would be able to tell the group when the enemy has moved away from there flags so we have the best chnace of destroying them. if they react like we did and run back to defend the flags it could be used to break there charges against us, keeping them running back and forwards hopefully creating confusion.

    anything wrong with the idea please put forth your constructive critism

    just some suggestions, i think we have to start being more proactive about what we do in this allaince or we are going to be considered just fodder.
    this does include me to
    Te audire no possum. Musa sapientum fixa est in aure.

  2. #2
    OMG THE GREEN BARS!!! Exalted CoCoBuckeTs's Avatar
    Join Date
    Jan 2002
    Location
    Darwin NT
    Posts
    7,000
    Liked
    0 times
    Points: 38,961, Level: 86
    Points: 38,961, Level: 86
    Achievements:
    Veteran (6+ years registered)Gift of the Gab (1 or more new user referral)
    There are a few ideas I sorta had and read.

    1. Tanks should be the targeters, they survive longer and do the least damage, read that somewhere not a bad idea.

    2. Better ballanced groups would have helped i think

    Hmm thats it for now

  3. #3
    apathy's Avatar
    Join Date
    Jul 2004
    Posts
    475
    Liked
    0 times
    Points: 6,617, Level: 34
    Points: 6,617, Level: 34
    Achievements:
    Veteran (6+ years registered)
    yes maybe if we have enough to form balanced groups from sb as we know each other and can work together better. that would mean anda in his own group call it a suicide squad of 1

    <--------- not balanced
    Te audire no possum. Musa sapientum fixa est in aure.

  4. #4
    Initiate
    Join Date
    Aug 2005
    Posts
    50
    Liked
    0 times
    Points: 4,378, Level: 27
    Points: 4,378, Level: 27
    Achievements:
    3+ years registered
    reporting for duty
    suicide squad 2

  5. #5
    Member
    Join Date
    Mar 2005
    Posts
    111
    Liked
    0 times
    Points: 4,929, Level: 29
    Points: 4,929, Level: 29
    Achievements:
    Veteran (6+ years registered)
    here here suicide sqaud 3
    rdy for action!!

  6. #6
    OMG THE GREEN BARS!!! Exalted CoCoBuckeTs's Avatar
    Join Date
    Jan 2002
    Location
    Darwin NT
    Posts
    7,000
    Liked
    0 times
    Points: 38,961, Level: 86
    Points: 38,961, Level: 86
    Achievements:
    Veteran (6+ years registered)Gift of the Gab (1 or more new user referral)
    Heya nishi might be a good idea to put one of your chars in our clan so you can see alliance chat and clan chat?

    Nomo would be best, me and Fodder dont get along

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)