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Thread: Eve online - Butterfly effect

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    Jay
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    Eve online - Butterfly effect

    Playing eve online again and came across this vid.

    Eve Online Butterfly Effect – Video


    [ame="http://www.youtube.com/watch?v=08hmqyejCYU"]YouTube - EVE Online: The Butterfly Effect[/ame]

    UPDATE: Now with added HTFU. (Scroll down).
    Last edited by Jay; 07-10-09 at 04:13 AM.

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    rec
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    Sounds grand.

    Are there still may people playing it, though?

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    Jay
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    25,000 people logged in at the moment, does vary a bit throughout the day as different timezones take shifts on sleep.

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    Old school Lothar's Avatar
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    Weekends I have seen it get upto 40,000 recently.

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    rec
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    Hmm...

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    The Beast of Gevaudan Aegis's Avatar
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    the beauty of one server i guess - and the ships arent visually customisable are they?

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    Dictionery Polise Exalted paladin's Avatar
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    no. they do look hawt tho.

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    Jay
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    Quote Originally Posted by Aegis View Post
    the beauty of one server i guess - and the ships arent visually customisable are they?
    It's something you'll never (or need to) think about. Also since the graphics update, everything ****ing hot.

    Also the new T3 ships look different depending on what subsystems you have installed. Unfortunately it takes like a year (if not lots more) before you can fly one of them.
    Last edited by Jay; 31-07-09 at 05:24 AM.

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    The Beast of Gevaudan Aegis's Avatar
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    oh i'm not stressing about the inability to do that, it makes good technical sense NOT to allow it in that kind of game as they reduce the actual assets they need to load overall.

    having said that, i do spend as much time in the customisation engines of MMOs as i do actually playing - another reason i ****ing hated warhammer...

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    Old school chad's Avatar
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    They don't have one server that everyone plays on. The Chinese server is locked down and only players in china can access it. Though their description on the sand box is interesting. Anyone who has played the game, the frequency that you can bump into another player outside secure space is very sparse.

    Playing the game is like playing Mexican stand off, because the penalty of death is so high players refuse to enter combat unless they have superior numbers or they use ganging or server flood tactics to make sure they have the upper hand.

    Technicaly how the game is structure is great, but it fails when it comes to game play. Best evidence of this is look at the number of concurrent wow players V eve online. Eve online is for those that enjoy working in a computer game and wow is for people who probably just want to have fun.

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