Hi folks,
This is gleamed from my old EQguild RAID FAQ dating back to 9 April 2002.
I reworked it a tad for L2, and left it somewhat general atm. We will fill in the details as they firm up when we begin to raid in earnest. I'm sure everyone will have lots to contribute to round out this into a solid standard operating procedure (SOP).
GENERAL RAID FAQ
1. Do I have to come to all Fahrig raids?
No. We are not a 'raiding' guild, so you aren't expected to raid 5 nights a week. If you can't make a raid due to RL stuff, or just because you couldn't be arsed, don't sweat it. Do drop a note to say you can't make it when the raid roster is posted up.
2. I'm online, but I'd prefer to XP, rather than raid. Do I have to raid?
90% of the time, no. Its encouraged that everyone who can come to a raid does, since it helps guild cohesiveness, and more people means easier/ faster kills, and a better chance of nice lewt for us. However - don't feel stressed if you want to do something else.
Of course, there is always an exception. Some raids we need everyone - so occasionally everyone online may be called. These are exceptions tho.
3. When should I be at a raid?
Ideally 15 minutes before the raid start - this gives the leader time to organize/finalise groups.
4. Can non-FN people come on the raid?
Probably. Confirm with the raid leader beforehand tho - they have the final yes/no say.
5. How do I get in a group?
The raid leader will use the event attendance post in the forums to create preliminary groups and post them prior to the event. These will then fill automatically in as ppl turn up at the event and search out their nominated group leader (GL). Any additional ppl or latecomers will contact a nominated Fahrig Officer who will fill in the raid roster as required.
6. How do I get buffs?
Advise your group leader that you need buffs, they will get them for you from the nominated clan buffers. DO NOT PM BUFFERS directly as they may be busy.
7. What buffs do I need?
It depends on your job in the raid so I’ll let Arek write this bit up as he will be a bit better informed who needs what at higher levels. (N.B. unlike EQ when the mobs strip your buffs they take the lot so at this stage there does not appear to be any need for a buff order.
8. Who is the MA? What is the MT? Who is the SA?
The MA is the Main Assist, the person whom everyone will assist when called to. The MT is the Main Tank and they are the ones who will engage the Raid boss Mob. Generally the MT will also be the MA, however there are circumstances where there the main boss has to be tanked simultaneously with the boss’ minions and therefore someone else will me MA IOT kill the minions first. The SA is the secondary assist, this will be the person who manages adds from Raid boss minions when the MT is also MA and will back up the MA when they are separate from the MT.
I will add a section a little later on how to restructure comms WRT to having chat channels as well as ventrilo.
9. What is this positioning stuff?
Mobs have facings/arcs, if you attack from a flank or rear arc you are attacking a lower mob p.def therefore making the mob easier to hit and doing more damage per hit. Some classes like the daggers will have special skills designed specifically for this purpose. Ideally therefore, in a static encounter the best positioning would be to have the MT in front of the mob, the daggers behind it and the rest of the melee’s at 90 degrees to the MT on the mobs flank. The casters/archers will be positioned behind the melee DD’s at max range and the healers off to the side so that they are in range of both the MT and as much of the DD/Caster/Archer group as possible.
Of course, there is a lot of information still to be filled in about a Raid boss mobs behaviour - but this will cover us for the first few fights.
10. How can I not get aggro?
a. Give the MT a bit of time to build up aggro, at this stage we believe that the 30 secs under UD should be enough to maintain aggro throughout the fight. Don't attack until MT calls for the assist. Remember the Raid boss mobs have a lot of HP so its going to be about aggro management as opposed to speed of DPS.
b. Don’t spam SS, SPS or BSPS from the start.
c. Be careful with DPS from overnuking or SA’d weapons early on in a fight, a few early crits will wreck the whole set up. The rule of thumb is no nuking untill Mob is at 80% and then maintain a low rate till mob at 50%, from 50 to 10% slowly increase rate, at 10% unleash hell.
d. Stand at the edge of the 'attack box'. Basically, stand as far away from the mob as you can, and still hit it. Distance does affect aggro, the closer you are to the mob, the more aggro you have. Raid Mobs have remarkably large fight boxes - use them.
11. How do we engage the Raid Boss ?
In most cases the Raid Boss mobs are just standing there in the open. The MTs will be easily able to aggo it themselves and bring the mob to the raid. There may be times however where the Raid Boss mob may be able to be positioned in a more favourable spot.
It does not appear that there is something such as pushback in the game but and the mobs appear to have reasonably long tethers, which means they can be moved into a more favourable position where perhaps the design of the local geometry can be used in our favour to avoid some of the Raid Boss mobs attacks/AoE’s.
It may also be possible to split off / apart the Raid Mobs minions IOT raduce the DPS on the MT and to allow them to be crowd controlled more easily. Whether by damage/offtanking by SA, root or sleep.
In order to effect this in the game it may be possible to form a “pull team” which has the feign death (FD) skill which allows them to temporarily lose mob aggro (if the skill works).
By this method it may be possible to isolate the Raid Boss or at least delay his minions sufficiently long that they can be easily engaged by two separate groups.
The knights (MTs) will be employing their innatetly higher p.def (due to Hvy Armour Mastery skewing) as well as Ultimate Defence (a knight specific skill) and healing potions to keep themselves alive during the initial 30 sec of the engagement.
Furthermore, in L2 the knights (DA, PAL, TK, SK) have a special skill called aggression. This skill in addition to their normal damage is designed to keep the mobs attention on them. (N.B. when a knight engages UD he is immobilized for 30 sec, if you pull the Boss mob off the knight during this time it will kill ppl and the knight may not be able to re-establish aggro which may wipe the raid).
The healers will use normal heals and escalate to SPS and BSPS heals as time and circumstances warrant.
The raid will assist the MA as called IOT kill off anything which will interfere with the killing of the Raid Boss. If the Boss is drawn into the EA alone then the MT will revert to MA and the Boss will be engaged as described above.
If there are adds then the raid will assist the nominated MA and kill those off first before concentrating on the main target.
12. AOE - Area of Affect
Many of the mobs we fight have some kind of Area of Effect capability. This means when it goes off, It affects every person within range. Nothing brings down a poorly equipped or prepared raid faster than AoE. Some seem to be resistable, some are not.
The way L2 appears to be doing boss mobs is that they seem to use abilities which are largely based on skills currently in game. The main encountered exception to this atm are the Perums in lv 2 CT which now have an ability to summon the player who aggros them first and who is beyond their melee range. This in itself is not the worst aspect of this ability, the worst part is that once they summon they clear their hate list and reaggro on the closest target.
If Raid Boss mobs are given this ability (and my guess is that the big ones will probably have this) then aggro management just got stepped up an order of magnitude in importance. Other than that we’ll go through all the known skills and edit into this post the AoE’s currently available in L2.
13. Communicating to the raid leader/pull team
Communication to the RL will only occur through your group leader who will escalate the message as required. The only other time you will pm the RL directly is during loot calls.
14. I have a question about something
All questions should go through your group leader, who will answer everything they can. If they can't answer it, they will send a pm to someone who can. Raid group leaders are picked because they know who to ask. Never spam channels or vent with questions use pm's if you really need to, try not to clutter up channels which will be used for instructions this includes Vent.
15. Equipment for Raiding
With the limited exposure to raid mobs, I can only suggest that these are going to be much longer fights so bring equipment which is geared towards P.def>Resists>HP>all other effects until such time as we can come up with a better L2 model. In all cases ensure you comply with the list of consumable items which was suggested earlier in this thread.
16. I died, what do I do now?
Do not release until advised that your corpse is irrecoverable. You may and probably will be asked to restart (drop to character selection and log-back in) IOT clear you off the mobs hate list. Advise your group leader ASAP if you dropped gear and ensure you have a reasonable idea of where you died. When the time comes for it a Rogue will pm you for information on where to recover your gear from with silent step.