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Counter-Strike: Source gets an epic update

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  • Counter-Strike: Source gets an epic update

    One of the biggest multiplayer shooters of all time has just been given a breath of fresh air with a huge, huge update - and a release on the Mac! Amidst the changes is the addition of 144 achievements, lifetime and match specific statistics, a new scoreboard with MVP display at end of round and a 'domination and revenge' system. More importantly is multicore CPU support and netcode tweaks.


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    General
    • 144 achievements added
    • New lifetime player stats and summary screens
    • New match player stats and summary screens
    • New end of round display with MVP and interesting fact about a player
    • Updated scoreboard with new icons, visual style, MVP stars, and avatar pictures
    • New cinematic death camera
    • New domination and revenge system
    • Added avatar icons to voice chat, scoreboard, and end of round display
    • Incorporated many source engine updates
    • Disallowed the use of arbitrary command strings for the message of the day screen. Now only a specific list of commands is allowed.
    • Addressed issue in which AWPs and Scouts sometimes did not make the zooming sound.
    • cvar mat_showlowresimage is now a cheat command.
    • Many development console commands which would crash the server removed.
    • Updated source engine addresses many issues:
    • Better flashlight effect
    • Better HDR behavior
    • Multicore rendering support
    • Added sv_disablefreezecam cvar to turn off the freezecam on a server.
    • Added sv_nonemesis cvar to turn off domination/revenge on a server.
    • Added sv_nomvp cvar to turn off MVP stars on a server.
    • Added sv_nostats cvar to turn off stats on a server.
    • Removed -tickrate command line option and defaulted tick rate to 66 rather than 33. This addressed a number of issues, including:
    • Tick rate affecting how fast doors open / close
    • Tick rate causing players hitting the ground to stutter
    • Tick rate affecting the firing mechanisms of certain guns


UI
  • Added the following cvars to allow players to customize their scoreboards.
  • cl_scoreboard_ct_color_red
  • cl_scoreboard_ct_color_green
  • cl_scoreboard_ct_color_blue
  • cl_scoreboard_t_color_red
  • cl_scoreboard_t_color_green
  • cl_scoreboard_t_color_blue
  • cl_scoreboard_dead_color_red
  • cl_scoreboard_dead_color_green
  • cl_scoreboard_dead_color_blue
  • Changed the screen that appears when the message of the day fails to load to display proper error text.
  • Made the CT silhouette for the auto-select option in the Choose a Class screen smaller and corrected its aspect ratio.
  • Addressed a problem that occasionally caused characters to be colored incorrectly on the Change a Class screen.


Gameplay
  • Made ladders easier to climb. Added cvars sv_ladder_dampen and sv_ladder_angle.
  • Fixed issue that awarded three points when the bomb explodes after the round ends by elimination criteria instead.
  • Fixed issue in which you weren?t given credit for grenade damage if you fired a weapon at someone then hit them with a grenade (in that order). Also fixed problem in which grenading a player and then killing them with another weapon showed as ?*** in 1? on console.
  • There?s now a priority order for displaying win conditions when multiple win conditions are set.
  • If timelimit exists and is not 0, then show timelimit.
  • If timelimit does not exist, show maxrounds if not 0.
  • If both timelimit and maxrounds are 0, show winlimit.
  • If timelimit, maxrounds, and winlimit are all 0, show nothing.
  • Added a cvar to ignore win conditions: mp_ignore_round_win_conditions.
Attached Files

  • UnSCaRReD
    #8
    UnSCaRReD commented
    Editing a comment
    Yeah Beanie, that's about where it sits for me.
    Playing with people I know is about the only time I'll bother, I'm way too shit for anything else.

  • insidious
    #9
    insidious commented
    Editing a comment
    i really got into my zone after 12 beers and my opinion is it hasnt changed shit, people were stats whoring before the changes and will continue after as well, i do think the hitboxes have changed and this may have an affect on competitive source but i couldnt reallly give a shit

    there was banter regarding settings the other night to get the most of the changes but i havnt taken the time to figure it out yet.

    ultimately i will play what everyone else is playing as well

  • insidious
    #10
    insidious commented
    Editing a comment
    i really got into my zone after 12 beers and my opinion is it hasnt changed shit, people were stats whoring before the changes and will continue after as well, i do think the hitboxes have changed and this may have an affect on competitive source but i couldnt reallly give a shit

    there was banter regarding settings the other night to get the most of the changes but i havnt taken the time to figure it out yet.

    ultimately i will play what everyone else is playing as well
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