Counter-Strike: Global Offensive was just updated again, making a number of changes and additions to the game. The default map has been switched from Inferno to Train, which appears to be a far better recreation than Inferno, apart from the fog issue. There are also a bunch of new weapons: the Para, the TEC-9 Pistol, the SG 552 (pictured), and the AUG.
The music has been updated, but it's no better, if anything it's worse. I'd recommend you keep it turned off. Defuse kits are now buyable and you can buy helmets and Kevlar separately too.
There is just over four hours until we give away our remaining five CS:GO beta keys, so get in on that as quick as you can. In the meantime, have a read of yesterday's first impressions article.
Lastly, weapon changes to existing guns include these accuracy shifts, where the lower numbers meaning more precise firing:
AK
"InaccuracyFire" 10.30 -> 8.59
Bizon
"InaccuracyFire" 4.32 -> 3.60
"RecoilMagnitude" 21 -> 18
AWP
"InaccuracyFire" 64.62 -> 59.23
"InaccuracyFireAlt" 64.62 -> 59.23
Deagle
"RecoilMagnitude" 50 -> 37.50
M4A1
"InaccuracyFire" 10.24 -> 8.53
"RecoilMagnitude" 26 -> 23
(Also made tracers visible again, was off since last update)
MP7
"InaccuracyFire" 3.27 -> 2.73
"RecoilMagnitude" 19 -> 16
Nova
"InaccuracyFire" 14.57 -> 12.15
"RecoilMagnitude" 146 -> 143
SSG08
"InaccuracyFire" 27.50 -> 25.21
New wpnmodel also.
UMP45
"InaccuracyFire" 5.12 -> 4.27
"RecoilMagnitude" 26 -> 23
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CS:GO gets a substantial content update
Tags: First Person and Action, css, beta, valve, key, patch, counter-strike, global offensive, update
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#1feary commented25-02-12, 04:09 PMEditing a commentthis should make a big change, although I think they should focus on the terrible sounds of the weapons instead of balancing issues
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#2janiceking commented04-03-12, 01:37 AMEditing a commentPerfect game, this would be great to play with my friends.
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