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Bad Company 2 tweaks
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I have a new problem with the game. it started since i downloaded from AMD the latest patch driver for my Graphic Card ATI 5970(2gb) because of the battlefield 3 problem with login . now everytime i enter battle in BC2 the monitor starts flickering black and back to the original game display fast. only in Low Graphics settings it stops , since now i played at very high settings. i have quad core i7 3.5 ghz, ATI radeon hd Club edition 5970 m 4 gb of rams...
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given the issue started for me with the steam UI update - maybe not so weird at all. :/
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hmm running steam in offline mode seems to have fixed my bfbc2 connection to server has been lost crap
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any tweaks to stop disconnects upon connecting to a game? (or max 10 mins after round start)
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Originally posted by Spiritwalker View PostFix for Spawn Lag after R7 Client update
From Link - Spawn LAG fix(at least for me by now...) - Electronic Arts UK Community
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Originally posted by paladin View Postno, it's not the 'least of which'. spraying bullets at someone charging up a narrow stair case, only to have them leap the last 25 stairs and knife you in the face for an instagib is downright fucking lame.
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hah dont start on terrain bullshit. i found a set of fucking stairs i had to jump up.
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it is. the inability to push my way past a sapling the diametre of my thumb has killed me far more times than a failed spray at a knife attacker. not to mention pilots who most definitely aren't.
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no, it's not the 'least of which'. spraying bullets at someone charging up a narrow stair case, only to have them leap the last 25 stairs and knife you in the face for an instagib is downright fucking lame.
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might as well make it a movie with AI players in that case. there's a lot of things that shouldnt happen in the game because you're a trained soldier - the least of which is the inability to hit someone charging at you - but they do. at least your issue can be mitigated by playing the hardcore mode - it's a *lot* harder to get the rambo frontal assault knifings in that mode than standard.
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at the range you need to get to to knife, aiming shouldn't even be a consideration. the fact is its a frontal attack and should be mitigated by the expectation that you're a trained fucking soldier, and not a muppet.
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this is true, the gun should kill you if the guy has half a clue about aiming. that shouldnt stop the knife working if he fails to hit you though - or not be shooting, or be trying to knife you right back.
IMO all the guns should do 80-100 dmg at close range (say 12 feet) then have massive falloff to their current levels shortly after that
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A good rule that we had in a Tournament that we used to hold weekly for BF2 / 2142 for AOW Tournament that we were only aloud to knife once all your primary and secondary ammo were expended. It is better for the whole battle to shoot someone 10 foot away than to knife - you have less chance of dying in most if not all situations.
However I do note this is not a Tournament it is Pub play.
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