not sure if they were necessarily the most realistic, but they were certainly shitloads of fun. once you got the hang of them, you could pull of some pretty insane moves.
However BF2 choppers were better in the fact that you could safely bail out mid barrel roll, parachute, then get back in reverse and shoot who is on your tail.
After a lot of trials and tribulations, all versions of the game client has now completed QA successfully.
We will do no more testing on it.
All game servers will need to be taken down for updates. The maintenance period starts on Wednesday Jun 30th at 07:00AM (GMT+2). Most of them should be back up by 11:00AM (GMT+2).
During this time window, we will also release the new game client.
Check back after 11:00AM (GMT+2), and try out the new game client!
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The client patch is approximately 890MB large. The list of changes is pretty much the same as is listed here. I'm going to write a post which explains some of the background behind the delays later tonight.
Gameplay - Hit box for moving targets expands based on the speed of the targets movement
is that saying what i think it's saying? the faster you move the easier you are to hit?! or is it just poorly worded, inferring instead that if you SLOW DOWN your hit box size increases? If it's the former, good luck surviving parachute spawns any more.
is that saying what i think it's saying? the faster you move the easier you are to hit?! or is it just poorly worded, inferring instead that if you SLOW DOWN your hit box size increases? If it's the former, good luck surviving parachute spawns any more.
Thats what everybody thinks but it has been explained countless time what it means.
As i remember its making the hitbox closer to the model so the hitbox doesnt lag behind the model when moving.
No idea why they would say the hitbox expands etc
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