This is true. But still quick enough to make you rage quit the other night!
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Source update sees major change in the way mouse inputs are obtained
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If that did happen, which I don't remember, it would only be because of a combination of factors.
i.e
<----------------------------------------CODBO Rage----------------------------------------><-rec rage->| ragequit Level.
CODBO rage quite often passes the ragequit level all on it's own.
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Originally posted by Harbinger View PostThere is so much wrong with this.
#1. Valve is not counterstrike, source is not counterstrike. A change made to the source engine is certainly not being made by the people implementing changes in counterstrike gameplay.
#2. I remember having to run a registry fix in winxp to disable mouse acceleration because the mouse input was being processed there first. Source engine is multiplatform, I can definitely see a benefit in having a universally consistant mouse/game interface.
#3. Everything valve does is perfect and wonderful and therefore you are wrong.
2. Not hard to download and double click Cevo mouse registry fix.
3. "Everything" is a bit of a overkill. Valve sure do wonderful things for the pc market 90% of the TIME. But they are not perfect.
EG: Dynamic weapon pricing?
Steam region pricing?
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Originally posted by Joshuayu101 View PostCounter strike basically made and pushed Valve to popularity in its early years.
As for the rest of your argument, I really don't think you've got a leg to stand on. It's good enhancement, whichever way you look at it. Why are you arguing about this?
Although if you feel so strongly about it being a waste of time, e-mail Valve requesting they remove it, and paste your e-mail here for our amusement.
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dynamic weapon pricing was the start of something bigger wasnt it? thought that led directly into the Mann Co. store in TF2.
as for region pricing, well, their clients requested that feature - most businesses will comply with reasonable client requests (it sucks for us, but at a business level, it's reasonable)
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Originally posted by rec View PostHave you heard of a lil old game called Half-Life?
As for the rest of your argument, I really don't think you've got a leg to stand on. It's good enhancement, whichever way you look at it. Why are you arguing about this?
Although if you feel so strongly about it being a waste of time, e-mail Valve requesting they remove it, and paste your e-mail here for our amusement.
Wtf with the email? i dont even want to bother responding to that comment.
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Originally posted by Aegis View Postdynamic weapon pricing was the start of something bigger wasnt it? thought that led directly into the Mann Co. store in TF2.
as for region pricing, well, their clients requested that feature - most businesses will comply with reasonable client requests (it sucks for us, but at a business level, it's reasonable)
It was sooo terrible and was removed because it was crap.
I dont think dynamic weapon pricing played a role in the implementation of the mann co store in TF2. They just jumped on the micro-transaction wagon as its starting to be the norm with games now.
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Originally posted by Joshuayu101 View PostDo you know what happen when they introduced dynamic weapon pricing in cs:source.
It was sooo terrible and was removed because it was crap.
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