Temple of Elemental Evil

9 public posts in this discussion.

Post 1

Well haven't played it yet, but will have in the next couple of days, yes I realise shannow already posted about this topic but this is different.

Many years ago in the land of Flanaess, an evil demoness founded a cult dedicated to elemental evil, the four elements as symbols of true evil, and based it in a temple outside the village of Nulb. Eventually, after years of tyranny and chaos, the good armies of the nearby lands, headed by the infamous Circle of Eight descended into the temple and razed it, imprisoning the villains inside. For years thereafter relative peace ensued, as daring adventurers slew the remaining monsters that ravaged the land above and the temple itself faded into but a distant memory...until now

Bandits have begun to patrol the roads outside Hommlet and Nulb again. Wicked forces are rumored to be afoot, converging on the ruined temple for malevolent purposes. Who and what these men are, no one can be sure. All claim to be bent on slaying monsters and bringing peace and security to Hommlet; but deeds speak more loudly than words, and lies cloak the true purposes of the malevolent.

So begins the classic Gygax D&D module, ‘The Temple of Elemental Evil’, brought to the PC for the first time with 3.5 Edition rules by Troika Games. A game like no other; where players will assemble a party of adventurers to uncover the source of this sinister and ominous activity, rallying to the very heart of evil within the Temple itself.

-Literal computer translation of one of the world’s most beloved Dungeons & Dragons campaign settings, the Realm of Greyhawk. The first and only PC game to utilize the newly released D&D 3.5 Edition Rules.

-Options for creating up to five characters per party, in a reactive world filled with nonplayable characters (NPCs) that react differently to the unique attributes of the adventuring party

-Improved, easy-to-use turn-based combat system quickens gameplay and allows players to better manage battles and spell casting

-Dozens of skills and class abilities, over 50 feats and hundreds of spells from which to chose, including cleric domain spells

-Multiple quest solutions lead to different paths for different parties

-Over 50 side quests allow players to explore beyond the main storyline

-Multiple starting points depending on the party’s alignment, and multiple end games depending on how the game is played

-More than a 100 different monsters, from goblins and hill giants to elementals and demons

Post 2

Oh yeah, PM me if your interested.

Post 3

Game seems excellent, gameplay like baldurs gate 2 so I'm very impressed, graphics are a step up, sound is fine but my soundcard is being gay.

Highly recommended to RPG fans

Post 4

man u play too many games dont ug et all confused and stuff going from game to game?

Post 5

Quote from ZeReaper:
-Improved, easy-to-use turn-based combat system quickens gameplayHow does turn based combat quicken gameplay?

I would believe it would slow down gameplay, taking it in turns would be slower than doing it simultaneously...

Post 6

When they say things like that it could just mean that the turn based system is better then the first implemented system.

Yeah it does get a bit confusing knight, lucky I'm on unlimited plan or I'd be hammered.

Post 7

Ive been playing for a few hours and its quite good. At the start of town it gets a little slow but then the pace picks up when you start exploring outside town. The graphics are above average( spell effecs high ) and the player animation is very well done ( especially the monk )
But there are heaps of bugs and slight stuttering with the graphics while in combat mode. Speaking of combat, its probabaly the high point of the game. Just think how intense Fallout2 combat was, very similar.

Post 8

Limited to Tenth Lvl, that sucks

Also I find the Interface quite painful, that pause when you hit the asc key to bring up the menu.

The Little dot above a item and the small glow around a body when you hit tab. Why make it so hard so see small stuff on the ground ?

The pain went you kill the same type of creature on top of another of the same type, and then you can't get the bottoms items.

The painful help system, ahhhhhhhhh

Need I go on, BG and NWN where so much better done.

Why didn't the but more time into this game, WHY?

Post 9

http://www.pvponline.com/archive.php3?archive=20031017