Idea for a CS map, i think could be quite fun.

19 public posts in this discussion.

Post 1

Ok, ive had an idea to make a prison CS level. I was thinking of getting started monday, cause im too busy at the moment.

This map will be small, very vertically orientated, (opposed to say, cs_siege) intricate which will suit lots of different playing styles. The Terrorists, start lockep up, as soon as the round starts, doors open (one terrorist with 1 hostage next to the door control, sparks are flying). From here the terrorists have 3 options :)
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[*:774a108d20]Escape, try make it over the walls of the 'yard, or go through the big doors of the prison (can only open from wardens office :)). Now the intresting thing is, once the T's reach the outside, they are counted as an 'escapee', and are free to return into the prison (either to kill CT's or admit the error of their ways and return to cell). More than half the team reach the outside, the T's win.
[*:774a108d20]Protect the hostages, I suppose when u saw 'hostage' before followed by 'huh? escape?' you were wondering WTF. Well, there will be 3 hostages, the dude that let the T's out of the cage, the warden, and his secretary. If the CT's rescue them, they win the round automatically.
[*:774a108d20]Bomb the courtyard's tower. Overlooking the courtyard, is the Counter-Terrorist haven, the tower. If the T's bomb either the bottom or the inside of the Tower, it will blow a hole in a major gaspipe, destroying the wall, pretty much the whole prison, yadada T's win. CT's defuse they win as well.
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Confusing no? Not once you get used to it. It will make for a very intresting game, with the escaping and returning.

So if the T's start in the locks, where do the CT's start? Well, they start on top of the prison. There is a helipad there. AND, yum yum fun, a helicopter that patrols the perimetre! Just like in militia movie, except more practical. From the roof, CT's can infiltrate the prison building itself, or move along the fence to the tower, or to the courtyard, or to the outside of the prison itself.

Hang on, some of you savvy people are wondering, what about guns? Well actually, you dont HAVE to make escape maps gunless, it just adds to realism. So ill add in some sort of plot device to allow the T's to buy guns.

So, why i post here is if anyone has any wicked ideas for areas, AND movies i should watch to get either textures ideas, layout ideas, etc. You'll be happy to know, there will be plenty of secret tunnels either to the outside or other parts of the building.

Im thinking, mess hall, metal workshop, wardens office, a 3-tier prison cell system (those look cool, should make good fighting), in the courtyard: basketball court and gym weights, garbage disposal area and administration section.

What name? es_? cs_? de_? csdees?, cseeds_?
Breakout, Jail, Slammer, cs_bombescape? Ideas good.

Anymore ideas? Comments? Please note im restricted to what CS will allow me to do :) Anyone want to help in the project perhaps? Textures and coding mainly.

[edit]Oh and just for Milenko & Zereaper, hot and steamy prison showers :) touch the soap u lose HP.

Post 2

maybe a weapon lockup would be a good way for the T's to get guns without being to unrealistic???

Post 3

Yeah, like they have to go in there to buy weapons....You see the downfall of all escape maps is: when you escape, the mapper generally designs it so 'thats it' die, killed. Additionally, escapee's dont 'buy' weapons, so they dont let em. But to avoid these two pitfalls :P Maybe ill have guns like spilled out everywhere, (not pickupable) but there, so the T's can then buy....Hmmm...Maybe the hostage, is also an arms dealer? Or an CIA agent gone bad selling guns from the inside, and thats why hes now a hostage.

Other ideas: Electric chair, small library, :P

Post 4

or maybe another idea is to have some prison guards that you have knocked out or whatever, and you go and pick up their guns, at the start of the round???

Post 5

hmm i liked the idea of a weapons stash like apophis says. put a room near the prison cells where the t's start and load it up with mac-10's and ak's. make it so they can only buy say armour and nades or something like that. as for the ct's, maybe they can have a weapons stash to with tmp's and m4's....hmmm maybe im just dribbling crap here. oh maybe you can leave scouts or something in the guardtowers as well

Post 6

if you were leet enough you could edit the entitly listing file, and add a variable to game_roundstart (or whatever its called) so they spawn with a plastic knife model (i could model one ;))

Post 7

check out:

"green mile" and "shawshank redemption" for model/textures ideas, as well as layout ideas.

EDIT: and "the rock"

-D.

Post 8

or maybe ... the movie HALF PAST DEAD... which would pretty much be the map.. if the people breaking in were CT's :P

Post 9

Hmm interesting
A cs_de_es_ map :)

Post 10

hmmmm, sounds good blue. How bout you use the room from the Boondock Saints where they goto the IRA hideout and swap weapons and watches,etc. for amoury? Looks sick as...i'd play it

Post 11

you dont need to go overboard with the realism of buying and shit.....I mean its still CS

Post 12

LOL.

Since when have prison Guards been carrying AK-47's, AWP's or Mac10's around?

Post 14

how's the map coming along? a lot of different ideas and gameplay concepts suggested. a prison would be an ideal environment for a hostage map. it wouldn't be too difficult to create some warden skins for the hostages either.

have you ever seen the map de_rock? it's been around for years and if i remember correctly it looked pretty good. you might want to take a look for some inspiration.

http://www.cscentral.com/csb.csb/maps/reviews/de_rock

Post 15

ill texture and compile it for you if you want blue :)

Post 16

Yeah, liker to know how's it going??
Need ne help??
I've made a few good Unreal maps... does that count?

btw..yo m8nkey ure sig's too big the restrictions are 400x90
Change it b4 an admin does :D

Post 17

I might actually play CS with a map like this, let us know when it's done :D

Post 18

no one else thinks it all sounds just a little bit complicated? :|

Post 19

Quote from samid:
no one else thinks it all sounds just a little bit complicated? :|

yeah you could be right. i havn't played a decent map that had multiple objectives. a prison is still a cool location though and to my knowledge there hasn't been a vip or hostage map set in one.

Quote from Phoenix:
yo m8nkey ure sig's too big the restrictions are 400x90
Change it b4 an admin does

sorry. i havn't used this forum for ages.