Ok, ive had an idea to make a prison CS level. I was thinking of getting started monday, cause im too busy at the moment.
This map will be small, very vertically orientated, (opposed to say, cs_siege) intricate which will suit lots of different playing styles. The Terrorists, start lockep up, as soon as the round starts, doors open (one terrorist with 1 hostage next to the door control, sparks are flying). From here the terrorists have 3 options :)
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[*:774a108d20]Escape, try make it over the walls of the 'yard, or go through the big doors of the prison (can only open from wardens office :)). Now the intresting thing is, once the T's reach the outside, they are counted as an 'escapee', and are free to return into the prison (either to kill CT's or admit the error of their ways and return to cell). More than half the team reach the outside, the T's win.
[*:774a108d20]Protect the hostages, I suppose when u saw 'hostage' before followed by 'huh? escape?' you were wondering WTF. Well, there will be 3 hostages, the dude that let the T's out of the cage, the warden, and his secretary. If the CT's rescue them, they win the round automatically.
[*:774a108d20]Bomb the courtyard's tower. Overlooking the courtyard, is the Counter-Terrorist haven, the tower. If the T's bomb either the bottom or the inside of the Tower, it will blow a hole in a major gaspipe, destroying the wall, pretty much the whole prison, yadada T's win. CT's defuse they win as well.
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Confusing no? Not once you get used to it. It will make for a very intresting game, with the escaping and returning.
So if the T's start in the locks, where do the CT's start? Well, they start on top of the prison. There is a helipad there. AND, yum yum fun, a helicopter that patrols the perimetre! Just like in militia movie, except more practical. From the roof, CT's can infiltrate the prison building itself, or move along the fence to the tower, or to the courtyard, or to the outside of the prison itself.
Hang on, some of you savvy people are wondering, what about guns? Well actually, you dont HAVE to make escape maps gunless, it just adds to realism. So ill add in some sort of plot device to allow the T's to buy guns.
So, why i post here is if anyone has any wicked ideas for areas, AND movies i should watch to get either textures ideas, layout ideas, etc. You'll be happy to know, there will be plenty of secret tunnels either to the outside or other parts of the building.
Im thinking, mess hall, metal workshop, wardens office, a 3-tier prison cell system (those look cool, should make good fighting), in the courtyard: basketball court and gym weights, garbage disposal area and administration section.
What name? es_? cs_? de_? csdees?, cseeds_?
Breakout, Jail, Slammer, cs_bombescape? Ideas good.
Anymore ideas? Comments? Please note im restricted to what CS will allow me to do :) Anyone want to help in the project perhaps? Textures and coding mainly.
[edit]Oh and just for Milenko & Zereaper, hot and steamy prison showers :) touch the soap u lose HP.