WoW Macros

26 public posts in this discussion.

Post 1

i just noticed i use no macros at all
so im after some helpful ones

please post what macros you use that improve your gameplay in pvp and pve

Post 2

Only one I use other than calls for boss fights is a workaround for the Feign Death bug where it wont drop you from combat if your target is selected when you cast it.

Post 3

I use macros for yelling out my ress targets so nobody else wastes their time ressing the same target, for yelling which person has Power Infusion so they can go crazy with DPS and a few dispell ones for the Tiger boss fight in ZG and Shazzrah fight in MC...

Post 4

just the one, that chooses between intercept or charge, depending on stance.

Post 5

damn.. saw this thread and thought someone had made a Robotech mod for WoW... 2 Ses though in Macross... *sigh*

Post 6

Quote from paladin;280233:
just the one, that chooses between intercept or charge, depending on stance.
very interested
can you post it when you get home?

anyone got a macro that will like follow a target then when they attac something you will attack it too
then i can basically akf kill trash mobs in mc hehe

Post 7

no i can't. look it up on the warrior forum like i did.

Post 8

here is a good listing
http://www.wowwiki.com/Most_Used_Macros

Post 9

I just bought a G15 Logitech Keyboard with the programable keys for macros. My mages uses macros for sheeping, decursing and so on (sorry very sick cant think of the name) while my warrior uses target macros, self target self bandage and occassionally when Im trying PVP against a lock of priest a macro to switch stances and yell (cant remeber what it is again) so I dont get feared.

Other then that I will work on some macros once I get the new keyboard.

Post 10

My gameplay is 100% manual.
The only macro's I have are for emoting and leaving a buggy party.

Post 11

The only macro I have is to switch from dreadsteed to giant bug mount in AQ40

Post 12

ditto, au naturale.

Post 13

I use the G15 for assist macros

Post 14

Quote from doyen;280256:
ditto, au naturale.

Same, and the times that there are assists for us. I'm the assist. :sad:

Post 15

hey, you do a good job when you get heals :p

Post 16

Simple stance macro and a charge/intercept macro.

Post 17

I have target and assist macros I also have a few for running raids and for common cammands I use with UI mods I'm running. The other one I use the one that restores your chat windows when they disappear after that bug that has been around for 3patches.

Post 18

for my mage i mainly used targeting macros for when i had to rebuff in the middle of a fight. apart from that, i only really macro'd sheep so people would know who i was sheeping, and /yell boom headshot for whenever i cast PoM pyroblast. i also got really bored one day and macro'd /moan to scorch, which gets really annoying on a scorch mage :P

Post 19

these macros are for warriors:

Intercept - When this macro is clicked it changes your stance into berserker and then intercepts
/script texture,name,isActive,isCastable = GetShapeshiftFormInfo(3); if isActive then CastSpellByName("Intercept(Rank 3)"); else CastSpellByName("Berserker Stance()"); end;

Charge - When this macro is clicked it changes your stance to balance and then charges
/script texture,name,isActive,isCastable = GetShapeshiftFormInfo(1); if isActive then CastSpellByName("Charge(Rank 3)"); else CastSpellByName("Battle Stance()"); end;

Overpower - When this macro is used it changes your stance to battle and uses overpower
/script texture,name,isActive,isCastable = GetShapeshiftFormInfo(1); if isActive then CastSpellByName("Overpower(Rank 4)"); else CastSpellByName("Battle Stance()"); end;

Whirlwind - When this macro is used it changes your stance to zerker and uses whirlwind
/script texture,name,isActive,isCastable = GetShapeshiftFormInfo(3); if isActive then CastSpellByName("Whirlwind()"); else CastSpellByName("Berserker Stance()"); end;

this helped me play my freinds warrior ALOT.. because i wasnt use to changing bars for every stance (i play priest), these let me keep the same icons on 1 bar.

Post 20

^ just setup all 3 bars identically with the only difference being the stance specific skills. But yeah know what ya mean, it does take a bit of getting used to.

Post 21

Excluding Macro's I make for emotes / LFG and WTS / leaving bugged party.

The only macro I use is a macro for innervate which checks to see if the target has a mana bar. Stops Innervating warriors and rogues basically.

edit: But yeah I'm not a fan of getting macro's to do the dirty work. Such as hunter FD + Trap macro's (grr). Or macro's that exploit game mechanics. People should do the stuff themselves.

Post 22

xyrisk, do you know if you an include an if statement in the macro so that it doesnt innervate someone that already has an innervate on them?

Post 23

Quote from Xyrisk;280360:
Excluding Macro's I make for emotes / LFG and WTS / leaving bugged party.

The only macro I use is a macro for innervate which checks to see if the target has a mana bar. Stops Innervating warriors and rogues basically.

edit: But yeah I'm not a fan of getting macro's to do the dirty work. Such as hunter FD + Trap macro's (grr). Or macro's that exploit game mechanics. People should do the stuff themselves.

Im a Hunter and FD/Trap macros are just pure laziness. Seriously, it's not that hard to do without one >.>

Post 24

www.wowmacros.com dont know if there'l be any thing usefull for you, but worth a look i guess.

Post 25

[QUOTE=selpa;280366]xyrisk, do you know if you an include an if statement in the macro so that it doesnt innervate someone that already has an innervate on them?[/QUOTE]

yeah there is, but it's either the one I use or the one you said. I havn't tried to merge the 2.

Stops double innervates
[code]/script i=1; while UnitBuff("target",i) do if strfind(UnitBuff("target",i),"Spell_Nature_Lightning") then return end i=i+1 end CastSpellByName("Innervate")[/code]
might need to be changed to work.

this is the one I use
[code]/script x=UnitClass("target");if (not UnitIsFriend("player","target") or (UnitManaMax("target")<200 and x~="Druid")) then TargetUnit("player");end;CastSpellByName("Innervate");[/code]

For some reason the forums are putting crazy random space's in the code if it's not in the [code] tags. Why?

Post 26

[quote=Xyrisk;280488]For some reason the forums are putting crazy random space's in the code if it's not in the [code] tags. Why?[/quote]

Because that's how it works, different format. That's basically what the code tags are used for ;) It's keeps the code you want exactly how it is, ie: keeps spaces.