Do the old raids SCALE?

14 public posts in this discussion.

Post 1

Do the old raids scale?

Does Rag hit like a lvl 73 elite boss?

Does Nef shadow flame like a lvl 73?

Anyone know? Cause im going back for my thunderfury if they dont!

Post 2

Sorta, they increase but not at the level your thinking :)

So yes they do scale, no they are not much harder than when you were 60.

So at 70 its all a lot easier

Post 3

Dunno if they tweaked it, but in beta the bosses always remained 2 levels above the person they were hitting.
So Rag was hitting the level 70 tank twice as hard as the 60 tank, etc.

Post 4

Its 3 Levels above you actually, and yes thats why L70's cant tank Patchwerk in blues. Whilst they may have more armour etc than they did at L60, they need a lot more for the same mitigation and as a result get one shotted.

Post 5

2 levels, 3 levels. Whats a level between mates ;)
Edit - Get a level 60 tank to do the job for ya :p

Post 6

Guild did MC with 12ish 70's. From what i heard the only thing that changed was the bosses hp's.

Post 7

I wouldn't expect you'd measure much of a difference in MC.

Post 8

Quote from Milenko;297469:
I wouldn't expect you'd measure much of a difference in MC.

/follow phonic
/dnd sleeping

Post 9

Dont follow me, I'm afk following the rogue in front of me.

/coma

Post 10

The bosses HP, and how much they hit for dont change at all, just things like how often they dodge / you miss / resists change, theres a blue post on there forums some where about this...

Post 11

Naxx is the only place you'll have a prob with at lvl 70, reason being though you may have more Armour at lvl 70, your Damage Reduction done by it is much less then it was at lvl 60, and if to even do Patchwerk you'd need a bit of Resilience, Guild on my server tried doing Patchwerk and got owned in Patchwerk at 70 when at 60 they didnt (I think it was the Patchwerk can't remember)

Post 12

In BC though everybody has such beefy hitpoints so Patchwerk would be hard... He hits the person with the most life and he hits like an army of trucks so if you don't heal the tank enough the whole raid is pretty much screwed...

Post 13

once you see the gear level rise, even scaled dungeons will be pie though. if anything, new spells like PoM, and stackable HoTs guarantee it will be the case.

I mean, the very dynamic of PoM is for exactly that kind of encounter.

Post 14

The big difference will be the fact that raid DPS is higher overall now so encounter go for a shorter period of time.