War Rules

6 public posts in this discussion.

Post 1

so has there been any rules made up for wars and competitive tf2 matches?
player numbers?
round time limits?
other usual stuff?

Post 2

it's only beta, don't see a need for wars just yet :P just enjoy the game first!

Post 3

Quote from HeReTiC;322897:
it's only beta, don't see a need for wars just yet :P just enjoy the game first!

+1

Post 4

I'm hoping for 8v8 matches. As for the rules, there are now lots of international leagues and competitions, but rule sets tend to be quite varied. [hos] will probably be looking to play CTF maps in scrims with a 30 minute timer, most captures wins - CEVO is using two 15 minute halves.

One thing that seems to remain consistant however is the exclusion of Hydro in clan play - I'd have to agree. But on that note, I also thing Dustbowl should be excluded from clan play. It's great fun in pubs, but I just couldn't take it seriously in a match environment... bit of a joke.

Post 5

www.ozfortress.com has a 8v8 player setup for wars.

dust bowl is fine for clan matches, with good players and tactics and the 8 player limit.

Post 6

the 8 player limit reduces the spam and makes dustbowl viable for wars.

I was playing it in pub on a 16 player server and it was good.

If the defense is too aggressive they can be ninja'd with the caps.