Age of Conan

30 public posts in this discussion.

Post 1

Anyone else waiting for Age of Conan? (it's an MMORPG)

Been following it for a while now, looks like it will be a really good game.

Post 2

Probably one of the best insights to the game would be this dev diary. It is part 1 (335mb) and 2 (190mb)

ftp://ftp.funcom.com/media/Age_of_Conan/videos/devdiaries/DevDiary3_720p.wmv
ftp://ftp.funcom.com/media/Age_of_Conan/videos/devdiaries/DevDiary3_Part2_720p.wmv

Post 3

I've seen it, haven't watched any vids or anything mate, i will have a look! :)

have you seen Hellgate London? that looks pretty good, diablo 2 developers know their shit.

for those with shitty connections:

ftp://ftp.funcom.com/media/Age_of_Conan/videos/devdiaries/DevDiary3_web.wmv
ftp://ftp.funcom.com/media/Age_of_Conan/videos/devdiaries/DevDiary3_Part2_web.wmv

Post 4

Just watched the vids, looks really spectacular, then again most games do now days, i like the idea around the combat system, i'm definately thinking about giving it a go, looks alot more finished and polished than WAR does. (I know i am in the WAR beta)

Post 5

nice vids vorly - yeh I was keen just hearing it was in progress.. but that looks sexy. and considering they're just dev-vids, I can't wait to see this in beta/an even more polished state ;)

Post 6

I like the fact that the world, everything in it, is never the same. They haven't auto-generated anything. The rocks, the trees, etc are all placed by hand :D

It's currently in beta looking for a end of first quarter 08 release date i think. Will look around for a confirmed date later.

Post 7

Get me into the beta vorly :P Don't be gamon and say you don't have any contacts!

Post 8

i'm not even in the beta :(

Post 9

That makes me a sad panda :(

Post 10

I wonder if they will finally remove this go kill X amount of stupid mobs 1000 times with no difficulty or story whatsoever :(

Post 11

Quote:
8.2 How do quests work in the game?
We're trying to avoid having quests being all about tasks that just involve killing things or delivering items. While you will certainly find these in the game ? after all, they can be quite rewarding when you don't want to dive too deep into a quest line ? there are also several quests that really takes skill, strategy and planning to complete. Many quests are multi-layered and they require interacting with both characters and the environment in order to be completed. They also may include puzzle solving that may require one or several people to break. In addition many of the quests are presented in a very cinematic manner, where NPC?s with spoken dialogue will present the story of the world to you in a way you have not seen in MMOs so far.

Straight from the horses mouth.

Post 12

They all promise it, but to date, none have delivered.

Post 13

cant wait to give this a go now! :)

Post 14

I've managed to scrounge up the latest release date for AoC.

March 25th 2008

Post 15

Everything falls into one of a few categories:

Kill X bring back Y.
Kill X talk to Y.
Talk to X.
Deliver X to Y.

You are either killing something for someone, killing something to get someone something, delivering something or pasing a message along.

The only thing that can possibly change is why you are doing it. If you can name something else than by all means let me know but I cant think of any other scenarios.

Post 16

You could hide the basics of what your told to do with an actual story. And varied elements to how you actually perform the task. Go kill NPC x could force you to climb over cliffs avoid traps sneak pass guards or fight them if ya want.

Most MMO quests are go kill mob x 100 times in open field or dungeon. Wouldn't it be better to have a quest that said force mob x back into its base then report back and have more then one way to go about it, ie killing the shit out of the mob, going and destroying some damn or something to flood the area you want to force it out of etc.

MMO's need to get closer to single player games in how their quests are thought out. For the most part they are rubbish tasks to attempt to hide the fact your killing x mob 1000 times to level.

Post 17

and have opposing players run interference on your quest, as a quest of their own!

you. kill x, get y before he reaches w

them: defend x until he reaches w

Post 18

With these type of games, you'll always be killing scripted mobs and bosses, over and over. Then when you finally have enough levels and gear at minute drop rates, you'll find the class you chose to be completey gimp in pvp due to having to mainly balance characters on pve.

If you're an achiever you'll love this type of stuff, if you're a competitor it's a nasty timesink until end game, then you realise you wasted months because you want a different class anyway.

So go on, grab Fury, I need more Aussies to pwn. :p

Post 19

Quote from paladin;325881:
and have opposing players run interference on your quest, as a quest of their own!

you. kill x, get y before he reaches w

them: defend x until he reaches w

WHO employs that idea.
The beta couldnt tell us how good it was though, there were never enough people in the PvP areas to test it.

Post 20

So what MMO are you talking about? I'm lost, thought we were talking about Age of Conan here.

Anyway, Age of Conan is being heralded as the next ground-breaking MMO. Here is one example...

Quote:
8.3 You will actually have puzzle-solving in the game?
Yes! While Age of Conan first and foremost is a massively multi-player online game, we realize that one of the major strengths of single-player games is their ability to create involving quests that can really alter the way the world works around the player. In Age of Conan there will be several quests where you will have to do more than just killing or delivering things. This have always been one of the major problems with massive online games, the fact that quests often tend to be non-interactive and not varied enough to really capture the player's imagination. We really aim to change this with Age of Conan, adding quests that are interactive, captivating and exciting.

8.4 Any concrete examples?
Well, one quest that is planned for the game involves having to find food in the form of ice worms in order to distract a dragon that is blocking the player's path. By collecting the food and laying it out for the dragon to see, they might distract it long enough to slip past it. Another one is where you need to burn your way to the bushes, and in order to do so you must first find a torch, which will do the job.

Post 21

Oops forgot about that. Find X use at Y.

Post 22

Whilst a thru e sit on the fence, and have a beer ;)

Post 23

Quote:

8.4 Any concrete examples?
Well, one quest that is planned for the game involves having to find food in the form of ice worms in order to distract a dragon that is blocking the player's path. By collecting the food and laying it out for the dragon to see, they might distract it long enough to slip past it. Another one is where you need to burn your way to the bushes, and in order to do so you must first find a torch, which will do the job.

So I have to find the Red Security key to get through the red door. =)

Post 24

As long as you can nuke the bushes with a fireball, and they burn away aswell, I will be happy

Post 25

Quote from Eater_Of_Souls;325984:
Whilst a thru e sit on the fence, and have a beer ;)

And f thru j are lying on the ground at the base of the fence due to what they smoked! Dam fence was two wobbly anyways.

Post 26

how about you all shut up and wait untill you play the game. and if you don't like it, don't play it :) me and vorly will have heaps of fun. we made our OWN quests in WoW early days :P

Post 27

lol we did? don't remember that lmao

that's nerdy!

Post 28

Yeah it wasnt really a quest, we just spent 3 hours getting lost because you wanted to get to alchemist in feralas, but you were too low level you retard :P

Post 29

ah yeah lmao, fun times!

Post 30

I am super keen for AoC :)