TF2 Custom Map Archive

17 public posts in this discussion.

Post 1

Hello, just thought I'd make a post about this and get some feedback.
Over the past week or so I've been working on a website to archive all the custom TF2 maps I could find.
It's finally finished and can be found at http://www.tf2mapzone.com

So what do you think? Should I change the look? Should I add something? Remove something?

Thanks. :-D

Post 2

be better than other resource sites - DELETE the crap no one wants - anything with the lowest rating your system allows (after they have some votes against them) should be deleted :)

edit: actually, maybe retain the db entry for it - just delete the map file and dont display it on the front end, that way you can help prevent dodgy crap being re-submitted.

Post 3

Great resource. I just wish there was more than 1 screenshot for the maps.

Post 4

Can we please have this put into the rotation ?

http://www.tf2mapzone.com/download.php?view.183

its well original ? PLEASE!!

its only 3.8 meg :D

original maps would be fun.

Post 5

Want to play the original well... play TF not TF2.... what a crap basic looking map!

Post 6

yeh okay n00b

Post 7

Sorry, I'm a nostalgia-driven elitest that often disregards logic if it will feed my selfish old-school desires... but f*ck you Korny, I agree with Reslo. ;)

I'm also a graphic designer, and man that looks f*cking terrible!

Post 8

no conc jumping or gren jumping, could you imagine how slow that map would be? "hey now we have there flag... muwhoahaha, now we have to get back, past there spawns! :P"

However, i must admit, it would be cool. but i think even well has been out dated by an upgraded game.

Post 9

sigh its true, wish they would of left the design to the games the same, :)

i loved old school maps

especially that gas one what was that called again ?

Post 10

Rock2. i loved it, nasty as shit if your a noob and have no idea how to save your skin from the gas tho :P
But those style maps would be again be hard. imagine getting the key only to run into respawned guys, + the defences on the other side.
I think the flag, key runs are getting outdated to the bf2 style point captures. get this point, then move on kinda stuff.

Post 11

The problem with all the big QWTF maps like well6, rock2, bam, etc would be the size of them. No grens, conc jumping or bunny hopping in TF2 would make them the slowest and most boring matches possibles especially in 6 vs 6 or 8 vs 8 games :(

Post 12

Bam4 would work really well I think. Well6/Rock2 would work very poorly - but surely they could be re-worked to suit TF2 gameplay. They'd obviously be Rock3 and Well7. ;)

Post 13

nah the only map they need is cz2 from tfc. that would work very well!

Post 14

http://www.eufortress.com/maps/TFC/cz2

Post 15

you're right about Bam4, thats the one with the bridge/columes in the centre of the map right? old school memories fadind fast!

Definately like to see more CTF style maps in tf2. CP gameplay seems to suit tf2 better but its always nice to break things up a bit with CTF.

Post 16

spazball imo. and you can't have any form of rock - pyros would have an unfair advantage :P and speaking of pyros, OD, we need to pyro rush more!

Post 17

yeah pyro's freakin rock! ^_^