Hello, just thought I'd make a post about this and get some feedback. Over the past week or so I've been working on a website to archive all the custom TF2 maps I could find. It's finally finished and can be found at http://www.tf2mapzone.com
So what do you think? Should I change the look? Should I add something? Remove something?
be better than other resource sites - DELETE the crap no one wants - anything with the lowest rating your system allows (after they have some votes against them) should be deleted :)
edit: actually, maybe retain the db entry for it - just delete the map file and dont display it on the front end, that way you can help prevent dodgy crap being re-submitted.
Sorry, I'm a nostalgia-driven elitest that often disregards logic if it will feed my selfish old-school desires... but f*ck you Korny, I agree with Reslo. ;)
I'm also a graphic designer, and man that looks f*cking terrible!
no conc jumping or gren jumping, could you imagine how slow that map would be? "hey now we have there flag... muwhoahaha, now we have to get back, past there spawns! :P"
However, i must admit, it would be cool. but i think even well has been out dated by an upgraded game.
Rock2. i loved it, nasty as shit if your a noob and have no idea how to save your skin from the gas tho :P But those style maps would be again be hard. imagine getting the key only to run into respawned guys, + the defences on the other side. I think the flag, key runs are getting outdated to the bf2 style point captures. get this point, then move on kinda stuff.
The problem with all the big QWTF maps like well6, rock2, bam, etc would be the size of them. No grens, conc jumping or bunny hopping in TF2 would make them the slowest and most boring matches possibles especially in 6 vs 6 or 8 vs 8 games :(
Bam4 would work really well I think. Well6/Rock2 would work very poorly - but surely they could be re-worked to suit TF2 gameplay. They'd obviously be Rock3 and Well7. ;)