Orange Box SDK Released

4 public posts in this discussion.

Post 1

Well it looks like the Orange Box SDK was released ontime. We can all play around with the map editor now for TeamFortress 2 without having to do any workarounds! Let the mapping begin!

Quote:
Updates to the Source SDK have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Fixed problem with building cubemaps for TF2, Ep2, and Portal maps

Added missing models and textures for Hammer and Model Viewer. This addresses two crashes

Fixed problem loading 'FileSystemOpenDialog.dll' in Hammer and Model Viewer

Changed the game configuration logic such that only Orange Box games are available in the active games list when the SDK is set to use Orange Box tools. Only pre-Orange Box games are available when the SDK is set to use the Ep1 tools

Temporarily disabled Hammer Lighting preview modes until compatibility issues can addressed

Post 2

not touching it for a few months myself - made the mistake of diving right in for my carpark map for CS:S the moment it was released - and fricken hammer wound up completely destroying my construction files :/

Post 3

hammers buggy no matter what. I've never made so many continuous versions and backup files in my life.

Post 4

my problem came from the fact the corruptions must've entered the files early on and only became apparent the deeper into the map i went =/