First of all, this game is just about everything I wanted in prologue. It's well featured, packed with cars (all be it, crap ones and good ones) and the racing engine is as good as it's ever been (though it does as usual unbalance the AI cars).
My major gripe is the tracks. There's nothing wrong with the ones there, but I still feel it would have been nice to have the Nurburgring in the prologue. A hellishly long track, with what would no doubt be spectacular visuals.
- Inability to lay rubber - Damn repetitive and irritating screetchy wheel sound - Ice-track effect when stationary on an incline... you can slide down against the laws of physics - Terrible net code - Inability to host own Australian multiplayer rooms - Inability to voice chat when racing online - Terrible collisions system - Complete lack of a damage system - Terrible track-side spectators. Low-poly, low-res, on loop animations. - Awful looking trees, comprised of two sprites. - Scratchy Ferrari F1 whine sound (not accurate) - Inability to software-alter the degree lock of the G25 (esp. important for the F1) - Inaccurate F1 turning circle (the arm/wheel model rotate way too far)
I can probably think of more. But beside all of this, I'm still playing it a lot. It clearly needs LOTS of work though.
You will never see a damage system in this sort of game because no car manufacturer will allow a game manufacturer to simulate what their cars will do in a crash. You'll notice any game WITH these details uses licenced racing cars (V8 Supercars/Nascar for example) or look-a-likes.
ORLY? Cause every game in the past, including the GT series, cited manufacturers wouldnt let them have damage models when they were asked why none were implemented. Thats pretty awesome.
- Inability to lay rubber - Damn repetitive and irritating screetchy wheel sound - Ice-track effect when stationary on an incline... you can slide down against the laws of physics - Terrible net code - Inability to host own Australian multiplayer rooms - Inability to voice chat when racing online - Terrible collisions system - Complete lack of a damage system - Terrible track-side spectators. Low-poly, low-res, on loop animations. - Awful looking trees, comprised of two sprites. - Scratchy Ferrari F1 whine sound (not accurate) - Inability to software-alter the degree lock of the G25 (esp. important for the F1) - Inaccurate F1 turning circle (the arm/wheel model rotate way too far)
I can probably think of more. But beside all of this, I'm still playing it a lot. It clearly needs LOTS of work though.
Snap, give it a serving why dont ya rec.... Look at the upside, its a better game than the XB360 will ever see!!
My issue with it is that every time I try to download the update it ALWAYS say's "Failed" ... is there a way to download the update from the internet then install it on the PS3?
Go into network options in the game and clear cache and set it to nat 2? Then just go the gt tv or try get online with the game and it may let ya download the update.