I have been building a cs map 4 about a week now maybe people could play it at landed 4 on 4. The full version of this map will support 32 players for those games where players after the 20th couldn't play.
I think it's a cool map so far. It's on a snow theme like Tundra.
My CS map
8 public posts in this discussion.
Post 2
well done wotel ive seen some of ure early work i reckon it has potential all though i know nothing about map creation i do like ure style specially as DD informs it is based on DUST. i fucken love dust keep up good work dude :] support for 32 people ehehehe we would need beast of server and descent comps
Post 3
Nah screw u and ure ram i reckon we need cpu grunt as well
ie Tbird 1.3ghz 1gig of DDR RAM
U insufficent fool eheh =P
Post 4
Good servers hey?
I think its TN1 thats got 512meg Ram, or me With 384meg =), good for servers. As for the person thats playing on it, As long as ya got a decent Video card, its cool =)
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Do not try to bend the spoon.
Post 5
i think i can handle that [Image: http://bbs.gamers.octa4.net.au/smile.gif]
no sweat !!!
tn1
Post 6
hahahha, i hate to break it to you fellas but you all suck, i doubt ANYTHING (except possibly dual processors) could handle a NON-dedicated server, i volunteer you can use my comp as a DEDICATED server for one day as I plan to go for a break this time so I dont get sick of it, I will leave someone in charge of my computer or will give someone rcon password, (p3 600, 256 MB RAM,) my computer handles anything if it dedicated
Post 7
Hate to tell u the bad news dude, But your FUCKEN WRONG. I didnt run a dedicated, though i was server, and went fine, when there were more then 16 people my framerate started to drop, but thats cause i got a Tnt2Pro, Geforce however has onboard GPU, so it doesnt need lots of CPU power anymore, therefore framerate would have been fine.
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Do not try to bend the spoon.
Post 8
reaper u no nothing there is no dual procesor support in Halflife there is in Q3 Ut and unreal thats all i know and plus u need to use nt for the dual proceeors to work
[This message has been edited by Flammable (edited 24-01-2001).]