Global Conflict - turning BF3 into Risk

26 public posts in this discussion.

Post 1

Found this on Reddit. I'd never heard of it before but it's blowing my MIND, man. I'm tempted to give it a crack but it starts at 4.30am on Sunday mornings so it's a bit shit for Aussie TZ. At the very least I'd want to figure out exactly how it works. If it's as rad as it seems maybe we could do something similar on the GU server?

Quote:
A whole new way to play Battlefield 3. We turn each BF3 map into a small battle in a larger war. We are NOT a clan. Instead, when you join GC you are placed in one of two armies. Each army has a strict hierarchy, with a general at the top and several squads with their own captains, lieutenants, etc. Every Saturday, these two armies clash in a 6-hour battleday for control of territories on the campaign map. It's like playing Risk, where every dice roll is a round of BF3.

[Image: http://i.imgur.com/j6yM1.jpg]

Linkage: Global Conflict Forums • View topic - What is GC?

Post 2

Man, I thought of this shit YEARS ago! I've always wanted a game that pitted players from specific countries in all-out war.

Ie; Aussies play for Australia only.

Post 3

Well they've had an influx of interest since it was posted on Reddit and their registration servers are cactus atm. I'm definitely going to sign up though, set my alarm and try to get a few rounds in this coming weekend. On paper this sounds amazing and I want to see if the reality of it bears that out. More than anything right now I just want to see how it works.

If it's fantastically awesome I don't see why GU couldn't try kicking off something similar that is better for our TZ.

Post 4

in theory we could do it, depending how the server logs results/how accessible they are. would be easy to make a map similar to the above with semi-transparent image areas overlaid that are adjusted based on map outcomes (i wrote a javascript function that could do exactly this a few years back, would be easy to adapt if there wasn't a better JQueryUI option).

BUT for it to work, you want to be given a specific team you play for. Also need a larger playerbase to smooth out the skill difference between the good players and the shit ones like Unseen. =)

Post 5

Maybe start small with just the Australian continent itself, battles are for the States and territories. That way the overall time wouldn't be up in the 6 hour zone.

Post 6

Quote from Aegis;405163:
in theory we could do it, depending how the server logs results/how accessible they are.

If it's based purely off wins and losses, you don't even need a referee.

Post 7

Like Reslo says, we could do our own map based on Australia or some such, whether we use the states as they are or make up our own territorial boundries and then assign them maps perhaps loosely based on geography. eg. NSW - Metro, VIC - Seine, QLD - Caspian, TAS - Wake, SA - Oman, NT - Firestorm, WA - Kharg. I don't think we'd need to find some elaborate way of coding it into the server, we can just have an offline map that we update and upload the the forum and set up the games manually.

In terms of balancing teams we could just try to evenly distribute players between them based on rank, or we could cook up our own rating system based on a combination of rank, SPM and BF3's "skill" metric from the players' Battlelog profiles since rank in itself can be misleading - a shit player can still be a Colonel if he's played 500 hours. Then we arrange them in descending order and allocate them thus: #1 - Team A, #2 - Team B, #3 - Team A, #4 Team B and so on.

I think 16 per team is a good size, too. Enough to keep the large maps interesting but not so many as to turn the small ones into a total clusterfuck. We could probably get enough GU folks for half the total players and recruit ring-ins from our gaming circles who would be keen to give it a crack and take it somewhat seriously.

Each team appoints a General who in turn assembles his troops into squads based on their preferred class and play style. Squads get into their own channels on Mumble and squad leaders then become just that - the guys who take orders from the General on the battlefield and direct his guys to best effect.

For me the only thing I'm uncertain about are the actual mechanics of the strategic layer of the game, which is why I'm keen to try playing Global Conflict on the weekend. We could always devise our own game rules but those guys have been running that shit for nearly 10 years so they've probably got a really cool system for the strategic aspect figured out that I'd like to learn about.

[edit] Found their campaign ruleset. It was hiding on a wiki, not on their forum.

Post 8

I'd be up for this.

Post 9

I'd love to, but the 400+ ping might make it a bit shit :(
Maybe i could represent the entire UK? :p

Post 10

SIgn me up scotty ..

Post 11

im keen

Post 12

Quote from Bam Stroker;405169:
I don't think we'd need to find some elaborate way of coding it into the server, we can just have an offline map that we update and upload the the forum and set up the games manually.

whaaaaaat? sif pick not-awesome option ;P

Post 13

sighn me up ;)

Post 14

I like where this is going.

[Attachment 8824]

Post 15

I'd be keen for this if AU hosted/AU TZ and would be happy to facilitate if possible.

Post 16

You know what - fuck Global Conflict. I'm cooking up mad plans here, yo.

Post 17

We're not going to get enough numbers here alone.... we'll have to pull in other AU communities/clans. Maybe GU takes on TOG etc.

Post 18

Quote from Bam Stroker;405176:
I like where this is going.

[Attachment 8824]

Where teh fuck is ACT carnt

Post 19

Quote from Minorci;405184:
Where teh fuck is ACT carnt

right where it belongs - not a part of Australia

Post 20

That's funny, but would be funnier if you didn't live in Darwin.

Post 21

just confirms how true it is

Post 22

Quote from ResLo;405182:
We're not going to get enough numbers here alone.... we'll have to pull in other AU communities/clans. Maybe GU takes on TOG etc.

Agreed. First time out I think we'll just go for 32 players from wherever we can them from. As many GU players we can get and then we recruit from our other circles. The TOG guys are good. I know some of the SLAK guys and they'd be good additions, too. If it's successful perhaps down the track we might get a bit of a league going for AU clans.

Post 23

I'm in ;)

Post 24

I shall see if I have some of the myIS tournament pack for Vbulletin on my computer when I get home.

I was largly involved with some of the guys when we did this with BF2 called Australian Allied Forces (AAF) and AF. And also when 2142 came around it was 2142AAF. Then moved to a name Australian online Warfare which has sort have dissipated when the community would no longer support the admin running the server.

I would be keen also - however for it to be great it would need to be abound 40 or so interested people to play regular at least once a week if not more.

See myIS [MyIS] Who we are & how to join our tournaments

Post 25

I'll troll through the myIS info for ideas about how to run the game. Cheers, Lothar.

In the meantime I've opened a discussion about our rules in this thread.

Post 26

bam too sexy for his shirt too sexy for his shirt.. so sexy it hurttss...