Maptest tonight - all welcome

38 public posts in this discussion.

Post 1

Im nearing completion of a new map, sorta unnamed as cs_strike.

Its certainly been a while since i shot out a map, so any support would be appreciated.

The map will be availible in zipped format here ( http://dx.auscstrike.com/cs_strike.zip ) when its done and uploaded. Its a small sized map, i think it'll work out to be a 2mb zip. Ill talk to someone about maybe putting her on server2 for tonight so we can give it a go at 8:30 or so.

Ill put up some map layout as well, but here are some screenshots. Latest are on the next page: http://dx.auscstrike.com/custom/
Please reply if your intrested,

Map now uploaded!!

If You see 'desert' sky, go here

Post 2

i had a quick look at the screenies
WD blue
good to see peopel making cs maps in the GU community

Post 3

Well, no offense, but i reckon milan was better, that one was way too dark and a little plain

Post 4

Yeh i do remember Yakuza having never played milian cleaning up dX 40-17 after Nuke aswell =)

Post 5

I looks to me that he hasn't rendered the lighting of the map yet so it'll look better when he has.

Post 6

Withhold your judgements till you see the map in HL ^_^

Milan was better, but this is more fun, and smaller.

Post 7

Big open spaces sounds like a AWP hore map again lol.
I hope you put a few tunels in there Blue? Maybe add them in later?

Looks OK thou.

Post 8

The map is now on both #1 and #2 GU servers.

Use

admin_vote_map cs_strike

to vote it in.

Post 9

[Image: http://dx.auscstrike.com/custom/layout.JPG]

Enjoy.

Post 10

Quote from BlueMania:
Withhold your judgements till you see the map in HL.

Thats why i downloaded it, ran around in my own game and then judged it :)

Post 11

I wonder how many people actually remember you can buy night vision on this game? FINALLY a map that requires it ;)

Post 12

Good point Neo

Post 13

Quote from Neo:
I wonder how many people actually remember you can buy night vision on this game? FINALLY a map that requires it ;)

Exactly :) *joy*

There are paths to the bases that are well lit, but for the stealth driven, and for the underground people, NVG are the key.

Post 14

dammit, looks like my CS time clashes with band of brothers :(

Post 15

Thanks for the reminder psy, i watched it last week and that show kicks krout ass.

Post 16

ive seen all of em so far... pretty dam good, 2-4 epo's where the best i rekon...
Wonder if they will release it on DvD

Post 17

I'd say its a definate series to be released at least on VHS if not DVD

Post 18

sweet
its like an action movie spread into a series :)

Post 19

I'll be willing to come back for CS to try this out. To think they spent around 3-4 betas playing with night vision only to have it become something that's never used in any of the official maps.

Post 20

it adds a green part to your view, you can do it without buying a set of NV gogles tho
just put a magnet on your screen, with that you should get night vision, infer red and a few others that havent been discovered yet.

Post 21

You don't need night vision when you have aimbot lol ? :D J/K.

Post 22

Quote from psy_ave:
it adds a green part to your view, you can do it without buying a set of NV gogles tho
just put a magnet on your screen, with that you should get night vision, infer red and a few others that havent been discovered yet.

there is also another one i have found with that a dead screen it's called

Post 23

Quote from psy_ave:
it adds a green part to your view, you can do it without buying a set of NV gogles tho
just put a magnet on your screen, with that you should get night vision, infer red and a few others that havent been discovered yet.

Actually it helps a lot with Blue's map, infact I think it's just about compulsory to wear when going out of the house. Else 'stay in the light' (that's blue's line)

Post 24

You can make do without goggles if you stay in the center parts of the map, on the roads or in the T/CT house. Stray outside there, you may need them. But go into the tunnels and your a dead man without them.

Way a good test, thanks to the people who dropped by to play.

Post 25

Quote from psy_ave:
it adds a green part to your view, you can do it without buying a set of NV gogles tho
just put a magnet on your screen, with that you should get night vision, infer red and a few others that havent been discovered yet.

As well as a hefty bill to replace your monitor when you warp the shadow mask.

Darkwolf.

Post 26

Sorry nick I was playing Diablo 2 :(

Post 28

psy_ave wrote:
[/list][/quote]ive seen all of em so far... pretty dam good, 2-4 epo's where the best i rekon...
Wonder if they will release it on DvD

Its been released in America, its a 10 part series, I think a 6 DVD disk set for $90 US. THat was the price off DVD planet.

Its definately one of the best war series I've seen. Non of this HERO shit which is good.

Post 29

Last nights one was pretty damn funny when the american guy ran through the Germans rank to talk to the other US platoon then ran back through and the Germans didnt hit him :)

Post 30

It was yuck when the guy (Rob? Something along that) had his leg blown off by the mortar, and was slowly trying to creep away :|

That's the first time i watched it, and i reckon it's awesome.

Post 31

You can bet ya boots that ch 9 will repeat it later seeings as its only 10 eps. Alot of people may not have thought it worth the bother until half way through, and then want to see it again.

Post 32

Hotfix, i recommend using the sky effects.

Its been added to the currently hosted wad as well, so anyone who downloads it from now on should be OK.

Post 33

Personally, from the screenies I reckon it looks awesome. Great work Blue, I loved milano too.

From what I've seen it's got a real rainbow six sort of look to it.

Plus I love using nightvision. I just wish they made it blue instead of green. blue is much cooler. mmm blue screen phone..... ahh back to the map. yea good work. haven't played it yet but looks like another camp map *sigh*, but then again I haven't played it.

I like it how it's a small map, fast n furious the way I like it :twisted:

Keep up the great work mate

Post 34

cool idea for a map that hasn't really been explored much. i had a quick run around the map and here's some suggestions and comments:

i noticed the w_poly count hits over 1400 in areas. this causes lag and makes the map run poorly when their are a lot of players. r_speeds should be kept under 800 or a reduction in frame rate occurs. to take a look at r_speeds type "developer 1" then "r_speeds 1" in the console. you can do this for any map including the official ones.

there are tons of tutorials on r_speeds and ways to reduce them on the net.

some of the object scaling seemed odd. particularly the 4wd truck. it was HUGE :). a good trick i use to check scaling is to place a hostage in the map while your building it. compile the map then run around placing the hostage next to things so you can compare the size of the object to a player.

the last aesthetic problem with the map was the open windows on the buildings. they didn't align to the texture of the building wall which had windows on it.

sorry if i seem harsh. i try to be honest but not too brutal. read plenty of tutorials and keep mappin :).

Post 35

*Sniggers* Blues got some competition now :wink:
oh and welcome to the boards mate.

tn1.

Post 36

Heheh, no worries monk8y, this map was a throw up for something to get me back into it. Back in my days i did this mammoth project de_milano, i had details and stuff about it....ill have to go fishing to find...

download here

Post 37

Quote:
*Sniggers* Blues got some competition now

nah. i'm not a competitive person. i map 'cause i like to and i like looking at other peoples maps too.

i tried the link to download de_milano but it didn't work :(.

Post 38

Works for me :shock: