I found this link on OCAU, http://jivemagazine.com/content_articles.php?ID=104
and spend a good 30 minutes reading it (while working) but it made me think about onilne gaming and how it affects different people, and how they deal with gaming addiction.
i dont play games, but would die without the internet.... i need my emails to survive.... if all i had in the world was an oxygen tank and a computer with the net i would be happy and content!!
The article focuses more on MMORPG's than casual games over the internet (like CS and NS).
I know of people who have definitely become harder to find due to their new-found interest in Dark Ages of Camelot (Sparky, you still with us?? :wink: ), Anarchy Online and Everquest.
Personally I have never been interested to even see what they're about - although the concept of the games themselves interests me, I just cannot understand why people would continually pay to play a game - no matter how good it is.
Hell, why would you even pay for a game....ohoh, getting glares here, better stop. :P
The answer is extremely simple; that's what they're designed to do. There's always something to do on MMORPG's; always. Not just mindless exping and leveling, either, there's money runs, eq runs, exploring, questing, roleplaying, perk aquisition (houses, horses, spaceships, titles 'Sir'), questing for races/classes, socialization, the list goes on... And when you've done everything with one class, typically, if you make another character, most of it is all new. In order to "complete" a MMORPG, IE play it until it's dead, takes YEARS. And that's with some heavy playtime. Ultima Online or Evercrack are good examples of these.
LoL i used to play UO heaps like aleast 12hrs aday tillFUC|<ING OSI PUT IN PUB 16 when they changed it all and removed Power Hours and put in the Gainted Gain System <---- that's right the my furry little friends they fuc|<ed the intre game oh and so did power scrolls if you had 120 in magery and EI one E-bolt and FS combo you were dead even with 100 resist POWER SCROLLS RUINED PvPING
More-pigs, indeed all roleplaying games, including pen&paper and MUDs, have what psychological folk call a "Variable Interval Reinforcement Ratio". That is, payouts which reinforce the game-playing behaviour arrive at random times.
This is the most powerful type of reinforcement known to psychology. This is also why gambling is so addictive. A few small payouts, and boom, you're hooked, even though the house wins in the long run.
There are also social factors at play - people will do a lot for respect and belonging. The combination of social factors and VIR payouts is pretty strong.
See also collectible card games, share speculating, and nightclubbing with intention to bonk.
Oh well, I guess it proves you're also more addicted to online posting than I :wink:
The scene: St Andrew's College in the University of Sydney. 100Mbps ether drops in every room.
The setup: All ports out of the University, except for Telnet, FTP and HTTP, are closed. I finally kick my IRC habit. But I get a usenet habit instead, through the University's own nntp server.
The group: aus.politics. Rowdy, rumbunctuous, usually downright rude.
The person: A lonely guy thousands of kilometres from home and all his friends.
The output: Not bad. Not actually a top-ten performance in volume, but noticable. I peak out with a 2% showing one month.
The result: I quit aus.poli in 2001.
The end.
[edited for spelling, plus one minor grammoplasty]