Online Addiction

24 public posts in this discussion.

Post 1

I found this link on OCAU, http://jivemagazine.com/content_articles.php?ID=104

and spend a good 30 minutes reading it (while working) but it made me think about onilne gaming and how it affects different people, and how they deal with gaming addiction.

Have a read if you have the time, and comment ;)

tn1.not addicted to the net.... really :cry:

Post 2

Quote:
"It's an addiction. I'm only out tonight because the server is down for patching and I'm miserable."

BAHAHAHHAA!

Post 3

Sounds like Harb, I am out tonight cause i can not connect to okta4 :)

Post 4

I'm not worried, not one bit, i'm still living my life.

CS and NS are not games, they are life dammit.

Damn, i just read the whole thing back to front.

Like lilu here, i'm not as such addicted to games, i just enjoy them cos they're fun and friends are there, my main use is msn/email.

i feel sorry for those who take these games too seriously, and use it to escape from the real world, tsk tsk.

Post 5

i dont play games, but would die without the internet.... i need my emails to survive.... if all i had in the world was an oxygen tank and a computer with the net i would be happy and content!!

*hugs my computer and modem*

iiii lllooovvveee yyyooouuuu ccoommmmpppuuuttteeerrr

Post 6

good article

Post 7

The article focuses more on MMORPG's than casual games over the internet (like CS and NS).

I know of people who have definitely become harder to find due to their new-found interest in Dark Ages of Camelot (Sparky, you still with us?? :wink: ), Anarchy Online and Everquest.

Personally I have never been interested to even see what they're about - although the concept of the games themselves interests me, I just cannot understand why people would continually pay to play a game - no matter how good it is.

Hell, why would you even pay for a game....ohoh, getting glares here, better stop. :P

Post 8

I think she's onto something there ^_^

Post 9

Why do people play MMORPG's so much?

The answer is extremely simple; that's what they're designed to do. There's always something to do on MMORPG's; always. Not just mindless exping and leveling, either, there's money runs, eq runs, exploring, questing, roleplaying, perk aquisition (houses, horses, spaceships, titles 'Sir'), questing for races/classes, socialization, the list goes on... And when you've done everything with one class, typically, if you make another character, most of it is all new. In order to "complete" a MMORPG, IE play it until it's dead, takes YEARS. And that's with some heavy playtime. Ultima Online or Evercrack are good examples of these.

Post 10

Very good article..... I am an online gaming addict and proud of it (sometimes) :twisted:

Post 11

Quote from tn1:
Sounds like Harb, I am out tonight cause i can not connect to okta4 :)

pfft I could connect, i just couldnt get to the fricken forums without using some poxy anonymous proxy.

and sif i'd go out even if internet was rooted

going out = death + boredom

Post 12

I always said MMO was crack

LoL i used to play UO heaps like aleast 12hrs aday tillFUC|<ING OSI PUT IN PUB 16 when they changed it all and removed Power Hours and put in the Gainted Gain System <---- that's right the my furry little friends they fuc|<ed the intre game oh and so did power scrolls if you had 120 in magery and EI one E-bolt and FS combo you were dead even with 100 resist POWER SCROLLS RUINED PvPING

Post 13

anyone got any idea wtf he is talking about?

Quote from Akuma:
that right the my furry little friends fuc|<ed the intre game

I think maybe he has some issues with his gerbils :?

Post 14

More-pigs, indeed all roleplaying games, including pen&paper and MUDs, have what psychological folk call a "Variable Interval Reinforcement Ratio". That is, payouts which reinforce the game-playing behaviour arrive at random times.

This is the most powerful type of reinforcement known to psychology. This is also why gambling is so addictive. A few small payouts, and boom, you're hooked, even though the house wins in the long run.

There are also social factors at play - people will do a lot for respect and belonging. The combination of social factors and VIR payouts is pretty strong.

See also collectible card games, share speculating, and nightclubbing with intention to bonk.

Post 15

Everyone is addicted to something.

Post 16

Quote from Aravi:
Everyone is addicted to something.

Indeed.

http://www.gamers-underground.com/phpBB2/statistics.php

Post 17

OH BS, i am coming 6th,

Post 18

El Pres, you're just jealous :P

Post 19

Rofl, if you add up my posts I'm coming first! I don't know why it's got my name up there twice oO

Post 20

Quote from Aravi:
El Pres, you're just jealous :P

If you ever beat a 2% monthly score on aus.politics, you let me know. I've got pedigree when it comes to online posting, young padawan.

Post 21

damn j00 :P

Oh well, I guess it proves you're also more addicted to online posting than I :wink:

Post 22

Quote from Aravi:
damn j00 :P

Oh well, I guess it proves you're also more addicted to online posting than I :wink:

The scene: St Andrew's College in the University of Sydney. 100Mbps ether drops in every room.

The setup: All ports out of the University, except for Telnet, FTP and HTTP, are closed. I finally kick my IRC habit. But I get a usenet habit instead, through the University's own nntp server.

The group: aus.politics. Rowdy, rumbunctuous, usually downright rude.

The person: A lonely guy thousands of kilometres from home and all his friends.

The output: Not bad. Not actually a top-ten performance in volume, but noticable. I peak out with a 2% showing one month.

The result: I quit aus.poli in 2001.

The end.

[edited for spelling, plus one minor grammoplasty]

Post 23

And now you're here, and I hold my lead only by virtue of time.

Post 24

Quote from Aravi:
And now you're here, and I hold my lead only by virtue of time.

Right until I get a dayjob.

I should be out doing Club stuff as-is.