Counter-Strike: Source gets an epic update

11 public posts in this discussion.

Post 1

One of the biggest multiplayer shooters of all time has just been given a breath of fresh air with a huge, huge update - and a release on the Mac! Amidst the changes is the addition of 144 achievements, lifetime and match specific statistics, a new scoreboard with MVP display at end of round and a 'domination and revenge' system. More importantly is multicore CPU support and netcode tweaks.

[Attachment 7106]

General
- 144 achievements added

- New lifetime player stats and summary screens

- New match player stats and summary screens

- New end of round display with MVP and interesting fact about a player

- Updated scoreboard with new icons, visual style, MVP stars, and avatar pictures

- New cinematic death camera

- New domination and revenge system

- Added avatar icons to voice chat, scoreboard, and end of round display

- Incorporated many source engine updates

- Disallowed the use of arbitrary command strings for the message of the day screen. Now only a specific list of commands is allowed.

- Addressed issue in which AWPs and Scouts sometimes did not make the zooming sound.

- cvar mat_showlowresimage is now a cheat command.

- Many development console commands which would crash the server removed.

- Updated source engine addresses many issues:

- Better flashlight effect

- Better HDR behavior

- Multicore rendering support

- Added sv_disablefreezecam cvar to turn off the freezecam on a server.

- Added sv_nonemesis cvar to turn off domination/revenge on a server.

- Added sv_nomvp cvar to turn off MVP stars on a server.

- Added sv_nostats cvar to turn off stats on a server.

- Removed -tickrate command line option and defaulted tick rate to 66 rather than 33. This addressed a number of issues, including:

- Tick rate affecting how fast doors open / close

- Tick rate causing players hitting the ground to stutter

- Tick rate affecting the firing mechanisms of certain guns

UI
- Added the following cvars to allow players to customize their scoreboards.

- cl_scoreboard_ct_color_red

- cl_scoreboard_ct_color_green

- cl_scoreboard_ct_color_blue

- cl_scoreboard_t_color_red

- cl_scoreboard_t_color_green

- cl_scoreboard_t_color_blue

- cl_scoreboard_dead_color_red

- cl_scoreboard_dead_color_green

- cl_scoreboard_dead_color_blue

- Changed the screen that appears when the message of the day fails to load to display proper error text.

- Made the CT silhouette for the auto-select option in the Choose a Class screen smaller and corrected its aspect ratio.

- Addressed a problem that occasionally caused characters to be colored incorrectly on the Change a Class screen.

Gameplay
- Made ladders easier to climb. Added cvars sv_ladder_dampen and sv_ladder_angle.

- Fixed issue that awarded three points when the bomb explodes after the round ends by elimination criteria instead.

- Fixed issue in which you weren?t given credit for grenade damage if you fired a weapon at someone then hit them with a grenade (in that order). Also fixed problem in which grenading a player and then killing them with another weapon showed as ?*** in 1? on console.

- There?s now a priority order for displaying win conditions when multiple win conditions are set.

- If timelimit exists and is not 0, then show timelimit.

- If timelimit does not exist, show maxrounds if not 0.

- If both timelimit and maxrounds are 0, show winlimit.

- If timelimit, maxrounds, and winlimit are all 0, show nothing.

- Added a cvar to ignore win conditions: mp_ignore_round_win_conditions.

Post 2

sweet :D
i can only see one ozzie server though, maybe the servers haven't been updated yet or is it just me?

Post 3

Dan, you need to setup a few PC's in your house mate so we can all play!

Post 4

Loving the 700mb download.
Also it seems they discounted the game for a week.
AUD $7.79

Post 5

Quote from ;:

I might just have to have a bash on this game for the first time in a few years.

Post 6

I dunno wether to love it or hate it

Post 7

Well after playing it for a few nights now I'm in the same boat as Papa - don't know whether to love it or hate it... The achievements are pretty cool but is there actually any reason for em? Like any rewards or just something to stroke the e-peen - all of it seems rather pointless to me. Either way the changes are here to stay so I best learn to like em I guess..

Post 8

Quote from UnSCaRReD;385262:
I might just have to have a bash on this game for the first time in a few years.

I just gave it a crack. My skills have not waned much in 2 years. You can't really get lower, see. But it was fun enough. :)

Post 9

Yeah Beanie, that's about where it sits for me.
Playing with people I know is about the only time I'll bother, I'm way too shit for anything else.

Post 10

i really got into my zone after 12 beers and my opinion is it hasnt changed shit, people were stats whoring before the changes and will continue after as well, i do think the hitboxes have changed and this may have an affect on competitive source but i couldnt reallly give a shit

there was banter regarding settings the other night to get the most of the changes but i havnt taken the time to figure it out yet.

ultimately i will play what everyone else is playing as well

Post 11

i really got into my zone after 12 beers and my opinion is it hasnt changed shit, people were stats whoring before the changes and will continue after as well, i do think the hitboxes have changed and this may have an affect on competitive source but i couldnt reallly give a shit

there was banter regarding settings the other night to get the most of the changes but i havnt taken the time to figure it out yet.

ultimately i will play what everyone else is playing as well