@AoC the "Hardcore" Pvp game... lol

16 public posts in this discussion.

Post 1

bahahaha

Edit: Theres alot of strife going around in this game now, GM's threatening to ban people for ganking in groups of "3" or more and have threatened to "Ban" a Guild. And everyone is saying one thing or another, and with all the shit going on in that game, makes me so glad I didn't get it so far hehe. Their having so many problems at the moment and theres alotta talk going around about the pvp in the game, alotta people are already hating it.

I'm not gonna get this game till atleast it sounds like its under control hehe.

Post 2

Sounds as gay as any other mmorpg dilemma. Wanky bloody rpg ethics.

If the game lets you kill someone, even repetitively in a short amount of time, then you should f*cking be allowed to.

If it's "not right," then get the coders to f*cking fix it. Ie; player a can only attack/kill player b once every 30 minutes and vice versa, unless engaged in organised PvP. Problem solved.

Post 3

The only thing they really frown upon, is graveyard camping.
In this game, when you die, you res at the GY. Griefers stand at the GY and repeatedly kill people as they load.

Now, anyone killed in this way doesn't yield a pvp victory, so it's pure griefing.
I think that's the only reason why the want to stop it.

As for the game having so many problems, it is months ahead of what WoW was at release.

Post 4

wow so in that case, i dunno, maybe make the graveyard a combat free zone? although.. some games that hasn't been implemented too well in, like in CoH the Siren's Call PvP area has hospitals that you rez to, but if the villains have pushed in close, they can lock onto you while you're inside the hospital and teleport you back to where they are.

Post 5

they made a buff for everyone zoning in and rezzing so you bascially cannot get hit or knocked down for the first few seconds while you load. unfortunately, its only while you load, and after it wares off you still have **** all health and no buffs up. so that was a band-aid on a tumour.

Post 6

yeh the whole griefing thing has been taken to a new lvl in this game... im fine with getting killed and then having to walk the 900 million miles back to where i was...

but when u get some wanker 10 lvls above you standing on the graveyard waiting for u to res so he can kill u to do it again in 5 seconds it gets beyond a joke.

Post 7

Players don't get pvp xp for killing anyone standing near a GY anymore (been that way for a few patches), so it's purely griefing at this stage.

Post 8

This is why I never rolled on a PvP server in WoW. Sure PvP can be fun, but sometimes I just want to play and not be spawn camped for hours and hours by a group of ****wits. My idea of fun is playing the game not running back to my body to be killed again.

Post 9

Yeah, I agree really.
The only reason I'm on a PvP server atm is because I was unsure if PvE would have end-game Sieges.

Post 10

pff.. just killing then given a warning lol what a GM, maybe the GM is a newbie peace :cool:

Post 11

lol. GM's QQ.

Post 12

I still reckon Eve Online is where it is at for PVP, a single mistake can set up back 15-20 hours of play easily :) Now that gets the adrenalin going.

Post 13

15-20 hours? you musn't fly very well fitted ships.

if i ever lost my nighthawk i'd probably /ragequit the game for ever.

(more specifically, if i ever lost my nighthawks FITTINGS)

Post 14

15-20 hours of ratting is about 300-500 mil, which is a very well fitted HAC or two :)

Is this Nighthawk for PVE-missions or PVP?

Post 15

oh christ i wouldn't fly my faction fitted nighthawk in anything less than 0.5, maybe 0.4. it's a pure mission runner. around 1-1.2bil worth of fittings.

when i can be bothered lurking in 0.0 i fly a drake.

Post 16

Eve PvP is real risk.
except for POS warfare which can be discribed as a planecrash with no inflight movie.
(a couple of hours of bordom followed by 2mins of excitment before it all ends)