Size

43 public posts in this discussion.

Post 1

I am currently writing a small app that should be of benefit to all lan-goers (specifically the DGA crowd, since thats my main source of lan action), however, this app also requires the installation of some additional files in order to actually work (21mb worth). These are the .NET runtimes, which you'll probably end up needing in the near future to run programs anyway. The alternative is i take (a lot of) extra time to remove dependencies on these runtimes, so the app is standalone and doesn't require it.

Basically, is roughly 22-23mb too much space for people to devote to a wicked cool utility? :P

Post 2

Sounds great for me.

Although keep some room in some corner of the application in use, for the DGA/DGA:Evo logos to be put in when they're finally decided on. Expect in maybe 2weeks-1.5months 1:1 ratio size

Post 3

Quote from paladin:
Basically, is roughly 22-23mb too much space for people to devote to a wicked cool utility? :P

Moreover, is this wicked cool utility actually cool enough to warrant selling our souls to install Microsoft's next major plan to take over the world?

Darkwolf.

Post 4

install the linux version if you want ;).

Post 5

Also considering it would be mainly distributed over lan. 22-23mb shouldn't be that much.

Post 6

Quote from paladin:
install the linux version if you want ;).

Bah. Write the app in Java. Heck, you can probably just use a search-and-replace function to convert it to Java, C# is such a ripoff :P

Darkwolf.

Post 7

Quote from paladin:
Basically, is roughly 22-23mb too much space for people to devote to a wicked cool utility? :P

So what does this wickedly cool utility do?

Post 8

I'm gessing its the much publicised lan comms program that Paladin is working on.

30Mb is smaller than many of the Pr0n mpegs that we all have on our machines, I don't see a problem sacrificing one or two for the greater good :wink:

Post 9

It's not the size that counts Paladin :p

Post 10

Quote from Mephiston:
I'm gessing its the much publicised lan comms program that Paladin is working on.

30Mb is smaller than many of the Pr0n mpegs that we all have on our machines, I don't see a problem sacrificing one or two for the greater good :wink:

So its sorta like a lan version of icq and msn?

Post 11

dunno - I don't know the spec's, just that there have been numerous references to it in the DGA lan secion on the board - I'm guessing its probably more like trillian, or possibly irc - but I'm guessing

Post 12

i really dont want the .NET microsoft shit on my computer.

i think i will just scream at people.

thanks though. we all appreciate the effort you are putting into this program.

Post 13

I'm wondering why he's using C#, wouldn't C\C++ be sufficient?

Post 14

because its easier, and i felt like learning it.

Post 15

I'll give it a go, i am not one for isntalling MS programs, but i know Paladin, if he gets it running it will be sweet.

tn1.

Post 16

and the only spyware in it will be to let him know how much we all leech from him per lan :P

Post 17

Most ppl know of eDonkey and eMule.
There is also a serverless version called OverNET..
It uses the .NET framework.

Im assuming its the same thing U used Pal ?
If so dont worry about it ppl, instal it.

Im interested in this software of your too Paladin. So do make sure U dont bundle the 2 together :) I dont need the main framework, I have it already :)

Oh and its in the gamearena DL section ( .NET ), so gheystra ppl dont have it go against their AUP..

Post 18

Yeah, same framework. in a very small nutshell, its just a bunch of components for use in development, to save time and effort. It can even be installed without ever having to see a EULA, so no need to fear they're making claims to your pc via those dubious legal methods.

Small description of the utility, is a lan based communications client, that functions pretty much like an Instant Messenger, with support for channels/rooms and also server query type functionality, for hunting down games on the lan. Its completely serverless, and does its own client discovery, finding anyone else on the lan running the app and sticking them in your contact list. I hope to undertake a bit of live testing at DGA #17.

Planned functionality over the christmas holidays is to add file sharing capabilities, using swarming download techniques (ie, multi-source downloads) to ease load on people who are gaming.

Post 19

Sounds bloody brilliant Pal..

While it is still in creation will it be skinnable ??

just a thought :)

Post 20

i hope for it to be -- eventually. to be perfectly honest that would require research since i have no real idea how to create custom shaped windows right now.

Post 21

Wow, that sounds very cool and I would like if posible to be part of the test group at DGA #17.

Post 22

Not to be negative but more broadcast traffic isn't exactly what we need the most.

Post 23

If there is bandwidth limiting im all for it :)
should encourage ppl to share their entire hds and not have to worry bout lag
Although, unlike edonkey is their going to be the ability to dload entire folders with all the files in the right spots?

Post 24

bah.. smbmount & cp, all I need to leach off you guys.

Cthulu has a point though - it is increasing the data overhead on the network. How much bandwidth do we have to spare?

Personally, I think an NNTP server would cover all our messaging needs (newsgroups, old fashioned but effective).

Post 25

Quote from Matt:
If there is bandwidth limiting im all for it :)
should encourage ppl to share their entire hds and not have to worry bout lag
Although, unlike edonkey is their going to be the ability to dload entire folders with all the files in the right spots?

file transfer features come later.

Post 26

Quote from cthulhu:
Not to be negative but more broadcast traffic isn't exactly what we need the most.

each client would produce, at most, probably 200 bytes of broadcast traffic in an hour. its no more network intensive then someone running server query, probably less so (until the server query features are added, ofc).

in fact, the only time the client sends out broadcasts are when its initially loaded, and when it exits, actual communication is directed.

Post 27

Quote from Aravi D'teron:

Cthulu has a point though - it is increasing the data overhead on the network. How much bandwidth do we have to spare?

see above post, it is currently only a p2p messenger, and has no file transfer capabilities, it is purely convenience, ifdga are concerned about bandwidth, they can ban file sharing from anywhere but a centrally administered location.

Quote from Arav D'teron:

Personally, I think an NNTP server would cover all our messaging needs (newsgroups, old fashioned but effective).

good grief. how so? its anything BUT real time, and clients constantly polling a newsgroup server for updated data would eat more bandwidth than my project.

Post 28

Quote from paladin:
good grief. how so? its anything BUT real time,

Its near enough, and basically like these forums. Hell, Apache + PHP + PHPBB would work as an option aswell.

Quote:
and clients constantly polling a newsgroup server for updated data would eat more bandwidth than my project.

Does it need to be checked constantly though? People can check it when they're not playing?

Post 29

We don't exactly need another forum just for a lan.

The idea of this messaging thing completely was for instant messaging at the forum. THERE IS A DIFFERENCE.

Messages sent aren't seen in real time, you need to keep refreshing. Just imagine how much more data is gonna be clogging up the network if it has to be refreshed every few seconds. Then any other GUI or data or formatting that goes with NNTP would then have to be retransmitted from the servers.

Post 30

Well I reckoned this was a good idea ages ago before we even tried edonkey

If paladin manages to do it he'll be a legend and should get like, free membership or something (pfft)

and aravi is just jealous cos he isn't 1337 enough to program one himself and just wants to use something old, simple, and crappy because it's all he can understand :P

Post 31

Quote from Aravi D'teron:
[quote:027e6ccc67="paladin"]good grief. how so? its anything BUT real time,

Its near enough, and basically like these forums. Hell, Apache + PHP + PHPBB would work as an option aswell.

Quote:
and clients constantly polling a newsgroup server for updated data would eat more bandwidth than my project.

Does it need to be checked constantly though? People can check it when they're not playing?[/quote:027e6ccc67]

personally i'd rather be notified instantaneously of any games being started, as opposed to waiting for a post on a forum, refreshing the forum, finding a post that sounds like a game thats been started, then trying to join the game only to find it started in the five minutes you were fucking around finding out about it.

Post 32

Valid point.

Post 34

/me dredges up the past

Whatever happened to this? Sounded quite nice...

Post 35

f*ck yeah... good point man.. i read through the first two pages thinking it was a new conversation.. till i got to the 'test at DGA17'

hehe

Post 36

i stopped going to lans for a year or so ;) thats what happened.

Post 37

i stopped going to lans and totally lost motivation ;)

Post 38

geez..people bitch at me for dredging up a thread from only 12 months ago...sheesh.

I did the same thing as Burk, thinking it was a new thread..

Tempest

Post 39

i stopped going to lans and otherwise became de-motivated :)

Post 40

****en slack

sounded mighty handy too

/me sigh

Post 41

you should re-motivate yourself, this program is cool, and everyone has the .NET runtimes now anyway :D

Post 42

You know what would be cool? A program that not only runs as a IM client but similar to Steam friends (except less shitty) and notifies you when your buddies are in games and which games etc... that would be awesome stuff

Post 43

Haha I did the same as the other pair! Til the whole 'DGA 17' thing. I was like 'Er, thought we were up to 27 or something'. The program sounds good though... any standalone .exe program is good (well, most).

(Off Topic: I made a program today that will tell you whether a word is a palindrome or not :wink: - anyone want a copy?)