I am currently writing a small app that should be of benefit to all lan-goers (specifically the DGA crowd, since thats my main source of lan action), however, this app also requires the installation of some additional files in order to actually work (21mb worth). These are the .NET runtimes, which you'll probably end up needing in the near future to run programs anyway. The alternative is i take (a lot of) extra time to remove dependencies on these runtimes, so the app is standalone and doesn't require it.
Basically, is roughly 22-23mb too much space for people to devote to a wicked cool utility? :P
Although keep some room in some corner of the application in use, for the DGA/DGA:Evo logos to be put in when they're finally decided on. Expect in maybe 2weeks-1.5months 1:1 ratio size
dunno - I don't know the spec's, just that there have been numerous references to it in the DGA lan secion on the board - I'm guessing its probably more like trillian, or possibly irc - but I'm guessing
Most ppl know of eDonkey and eMule. There is also a serverless version called OverNET.. It uses the .NET framework.
Im assuming its the same thing U used Pal ? If so dont worry about it ppl, instal it.
Im interested in this software of your too Paladin. So do make sure U dont bundle the 2 together :) I dont need the main framework, I have it already :)
Oh and its in the gamearena DL section ( .NET ), so gheystra ppl dont have it go against their AUP..
Yeah, same framework. in a very small nutshell, its just a bunch of components for use in development, to save time and effort. It can even be installed without ever having to see a EULA, so no need to fear they're making claims to your pc via those dubious legal methods.
Small description of the utility, is a lan based communications client, that functions pretty much like an Instant Messenger, with support for channels/rooms and also server query type functionality, for hunting down games on the lan. Its completely serverless, and does its own client discovery, finding anyone else on the lan running the app and sticking them in your contact list. I hope to undertake a bit of live testing at DGA #17.
Planned functionality over the christmas holidays is to add file sharing capabilities, using swarming download techniques (ie, multi-source downloads) to ease load on people who are gaming.
i hope for it to be -- eventually. to be perfectly honest that would require research since i have no real idea how to create custom shaped windows right now.
If there is bandwidth limiting im all for it :) should encourage ppl to share their entire hds and not have to worry bout lag Although, unlike edonkey is their going to be the ability to dload entire folders with all the files in the right spots?
Quote from Matt: If there is bandwidth limiting im all for it :) should encourage ppl to share their entire hds and not have to worry bout lag Although, unlike edonkey is their going to be the ability to dload entire folders with all the files in the right spots?
Quote from cthulhu: Not to be negative but more broadcast traffic isn't exactly what we need the most.
each client would produce, at most, probably 200 bytes of broadcast traffic in an hour. its no more network intensive then someone running server query, probably less so (until the server query features are added, ofc).
in fact, the only time the client sends out broadcasts are when its initially loaded, and when it exits, actual communication is directed.
Cthulu has a point though - it is increasing the data overhead on the network. How much bandwidth do we have to spare?
see above post, it is currently only a p2p messenger, and has no file transfer capabilities, it is purely convenience, ifdga are concerned about bandwidth, they can ban file sharing from anywhere but a centrally administered location.
Quote from Arav D'teron:
Personally, I think an NNTP server would cover all our messaging needs (newsgroups, old fashioned but effective).
good grief. how so? its anything BUT real time, and clients constantly polling a newsgroup server for updated data would eat more bandwidth than my project.
We don't exactly need another forum just for a lan.
The idea of this messaging thing completely was for instant messaging at the forum. THERE IS A DIFFERENCE.
Messages sent aren't seen in real time, you need to keep refreshing. Just imagine how much more data is gonna be clogging up the network if it has to be refreshed every few seconds. Then any other GUI or data or formatting that goes with NNTP would then have to be retransmitted from the servers.
Well I reckoned this was a good idea ages ago before we even tried edonkey
If paladin manages to do it he'll be a legend and should get like, free membership or something (pfft)
and aravi is just jealous cos he isn't 1337 enough to program one himself and just wants to use something old, simple, and crappy because it's all he can understand :P
Quote from Aravi D'teron: [quote:027e6ccc67="paladin"]good grief. how so? its anything BUT real time,
Its near enough, and basically like these forums. Hell, Apache + PHP + PHPBB would work as an option aswell.
Quote: and clients constantly polling a newsgroup server for updated data would eat more bandwidth than my project.
Does it need to be checked constantly though? People can check it when they're not playing?[/quote:027e6ccc67]
personally i'd rather be notified instantaneously of any games being started, as opposed to waiting for a post on a forum, refreshing the forum, finding a post that sounds like a game thats been started, then trying to join the game only to find it started in the five minutes you were fucking around finding out about it.
You know what would be cool? A program that not only runs as a IM client but similar to Steam friends (except less shitty) and notifies you when your buddies are in games and which games etc... that would be awesome stuff
Haha I did the same as the other pair! Til the whole 'DGA 17' thing. I was like 'Er, thought we were up to 27 or something'. The program sounds good though... any standalone .exe program is good (well, most).
(Off Topic: I made a program today that will tell you whether a word is a palindrome or not :wink: - anyone want a copy?)