You could hide the basics of what your told to do with an actual story. And varied elements to how you actually perform the task. Go kill NPC x could force you to climb over cliffs avoid traps sneak pass guards or fight them if ya want.
Most MMO quests are go kill mob x 100 times in open field or dungeon. Wouldn't it be better to have a quest that said force mob x back into its base then report back and have more then one way to go about it, ie killing the shit out of the mob, going and destroying some damn or something to flood the area you want to force it out of etc.
MMO's need to get closer to single player games in how their quests are thought out. For the most part they are rubbish tasks to attempt to hide the fact your killing x mob 1000 times to level.
Most MMO quests are go kill mob x 100 times in open field or dungeon. Wouldn't it be better to have a quest that said force mob x back into its base then report back and have more then one way to go about it, ie killing the shit out of the mob, going and destroying some damn or something to flood the area you want to force it out of etc.
MMO's need to get closer to single player games in how their quests are thought out. For the most part they are rubbish tasks to attempt to hide the fact your killing x mob 1000 times to level.
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