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Holy f*cking balls! IT'S GUILD WARS 2 MAEN!

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  • #16
    no idea, can't tell from that gameplay footage - and can't be bothered checking their site

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    • #17
      Pretty sure that was one of their goals with the new game. Offer players a higher level cap like 70 and an open world to explore.

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      • #18
        Only time you saw more than your party on screen was in towns, and they were instanced with a higher limit of players.

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        • #19
          I read their GW2 FAQ:

          How is Guild Wars 2 different from other MMOs?

          While Guild Wars 2 adds a persistent-world experience, it retains the unique characteristics of the original game, including strong narrative, extensive instanced gameplay, anti-grind design philosophy, and strong support for competitive play.

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          • #20
            New trailer...

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            • #21
              GW2 looks good but will their be much motivation for ncsoft to release new content, updates etc on a regular basis. Because once people buy the game, thats money in ncsoft pockets straight away.

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              • #22
                look at GW 1 - quite a bit of extra content for that one released as cheap expansions

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                • #23
                  We use a lot less instancing than we have in the past. The game is structured much more like other MMOs, with the world consisting almost entirely of fully persistent areas. That being said, we have a number of different ways in which we use instancing. Dungeons, for example, are instanced areas designed for group play. We also use instancing very heavily in the players' personal quest chain to reflect decisions that the player has made on those quests. For example, Logan Thackeray, captain of the Seraph, has an office located in Divinity's Reach; his office is instanced because we need to update his status based on choices the player has made.
                  Guild Wars 2 : Exclusive Interview - Guild Wars 2 for PC at MMORPG.COM

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