The PC crowd is a crowd that we feel very special about, because this is where Battlefield was born. We're going to take a look at the whole product both on PC and the console, but perhaps even more on PC because we can do more stuff there and see what tools we can release. I agree with you that any kind of movie-making tool is very powerful, but it's also quite a lot of intricate work to get that to function with the engine. I won't promise anything, but it's on the plate for looking into.
If that snippet isn't pleasing enough, here are some additional wise words on the topic of downloadable content:
One of the very clear lessons that we learned from that is that the more booster packs people have to pay for, all you do is actually segment the community. If you don't have this map, you can't play with me. If I don't have that map, I can't play with you. Team play is very important for us... this is something that we felt that it is probably better to give away a lot of the maps for free, and then perhaps we can have some more paid DLC in the future that is not focusing on that.
Bad Company 2 most certainly has its own substantial share of issues currently, but you can't help but love the guys over at DICE. Long live.
DICE Talks the Past and Future of Bad Company [IGN]
Valve do a great job releasing updates for TF2 classes and when ever they do i'll play it again for a good week. Obviously DICE don't have the income like valve do, so I guess i'm ok with them releasing DLC, so long as its at a reasonable price, not the price i bought the original game at. Also I think maps should be released for free...