What a huge day for some healthy marine vs alien action. For those of you who have stayed home playing StarCraft II, be sure to spare just a moment or two to check out the Natural Selection 2 alpha, and let us know what you think. It's already up on Steam, but you'll need to wait for 11am AEST for the keys to begin distribution via e-mail.
NS2 Alpha tonight [unknownworlds.com]
X
Collapse
Categories
Collapse
Article Tags
Collapse
- activision (37)
- adventure (68)
- bad company 2 (47)
- battlefield (46)
- battlefield 3 (39)
- beta (66)
- bethesda (36)
- bioware (27)
- blizzard (52)
- call of duty (29)
- dice (67)
- e3 2011 (27)
- ea games (101)
- First Person and Action (283)
- fps (143)
- Hardware and Industry (40)
- mmo (48)
- Racing and Flight (39)
- rpg (110)
- starcraft 2 (35)
- steam (121)
- strategy (48)
- trailer (33)
- valve (46)
- video (52)
Latest Articles
Collapse
-
by recFor anyone interested in bargain game titles without ordering online, JB Hi-Fi are now selling parallel import games on shelves.
They're not stocked on the same shelves as other games however, instead you'll find them on their own stand, so keep your eyes peeled or ask a staff members where you should be looking.-
Channel: News
21-05-12, 10:08 AM -
-
by recZenimax Media has announced The Elder Scrolls Online, taking the popularise franchise into the genre of massively multiplayer for the first time ever. Game Informer has the exclusive scoop, who will be presenting the official reveal in their June issue. The Elder Scrolls Online will reportedly take place "a millennium before the events of Skyrim," featuring three warring player factions. The new MMO is being developed by Zenimax Online Studios, headed by Matt Firor, a Mythic Entertainment veteran who
-
Channel: News
04-05-12, 08:19 AM -
-
by recCounter-Strike: Global Offensive was just updated again, making a number of changes and additions to the game. The default map has been switched from Inferno to Train, which appears to be a far better recreation than Inferno, apart from the fog issue. There are also a bunch of new weapons: the Para, the TEC-9 Pistol, the SG 552 (pictured), and the AUG....
-
Channel: News
25-02-12, 02:33 PM -
-
by recI've been shooting some face in the CS:GO beta for the first time this evening, and there's quite a bit to talk about. I should preface this impressions article with the note that while I used to play at a national level, it has been years since I've delved into any CS in any serious capacity. I'm sure there will be a number of current day elitists out there who disagree with my opinions, but I'm not claiming this as gospel, so append as much or as little weight to these opinions as you care to....
-
Channel: News
24-02-12, 06:15 PM -
-
by recWho wants a Counter-Strike: Global Offensive beta key? We haven't got many, only 8 in fact, but we're about to give them away to a bunch of lucky readers! How do you put yourself in the running for one of these CS:GO beta keys? Just follow us on Twitter, and retweet the Tweet we've just made:
The first 3 GU Premium members...-
Channel: News
24-02-12, 01:10 PM -
-
by recWho here is looking forward to Counter-Strike: Global Offensive? Considering that this community's roots were founded in the early betas of Counter-Strike, I'd hope at least a few of you still have an interest! The next lot of CS:GO beta keys will be given away based on the results of a new Steam survey and participant selections will be made over coming months. "Sometimes we might add experienced players, other times new players. Sometimes 1.6 players, sometimes CSS players, sometimes people who ...
-
Channel: News
23-02-12, 10:43 PM -
That said, man-o-man it's oozing with potential. It's going to be awesome.
Making the jump from 40 internal testers to 16,000 external ones generates an overwhelming amount of feedback and bug reports, not to mention customer support and other logistics. We've been busy triaging reports and fixing them as fast as we can and today we're releasing a patch with the first group of these. This patch is available on Steam and should automatically download. Here's the complete list of changes in the patch:
Technical
Fixed bug where a client would continue to try and connect after the server reported that it was full or the client was using the wrong protocol
Fixed bug where clients could only connect to servers on the default port
Fixed bug where the port was removed when connecting via console command
Fixed bug on multi-monitor systems that resulted in a graphics reset loop
Fixed window border when switching from fullscreen to windowed
Fixed bug where key events outside of the game's focus window would sometimes be processed by the game
Fixed bug where the dedicated server could not be run without Steam running
Fixed duplicate attack/fire key bindings that caused mismatches
Fixed voice chat to use in-game sound volume on playback
Fixed bug where where clients could timeout while alt-tabbed from the game in fullscreen mode
Fixed bug where binding a game server to an IP would cause it to not be displayed in the server browser
Added client-side timeouts when attempting to connect to a server
Added support for closing a dedicated server by pressing ctrl+break
Added alt-enter to toggle between fullscreen and windowed mode
Added dedicated server files to the Steam release
Added Toggle Console binding to UI settings
Game
Fixed bug where MACs were free (now they cost 2 plasma)
Fixed bug with armory playing extra sounds when players were nearby
Added rally points for Hives and Command Stations
Fixed many vent physics objects so they can be entered
Fixed hitching animation problems while sprinting as marine
Logging into a Command Station no longer freezes you but it will open again if the logging in player leaves
When the Command Station closes, anyone inside besides the Commander is killed
Aliens become Commander instantly when +using the hive
Fixed bug where Extractors or Harvesters couldn't be built on a nozzle that had one previously
Added welding effect to MAC
Added new marine commander icon artwork
Improve marine running and jumping animations
Updated shell ejection effect for the rifle, pistol, and grenade launcher
New docking_walltech environment props
Our priority in this patch was addressing the issues that are preventing people from connecting to servers. The next order of business is addressing any issues running or maintaining dedicated servers along with issues that make the game feel "laggy" or otherwise unplayable.
In addition to the critical engine fixes in this patch, there are also some gameplay changes. Sometimes people who are experiencing technical problems feel frustrated by these changes; they believe those changes are taking priority over other issues that feel more important to them. We'd like to assure you this is not the the case. Our programming team is made up of people with different specialties, and just like you wouldn't take a car to a doctor to repair, it doesn't make sense to give a gameplay programmer an engine-related task.
The best way to help us fix bugs is to provide good reports of what you're experiencing. We've been using Get Satisfaction to help with this process. This is a new system to us, so we're still figuring out the best way to take advantage of it. Get Satisfaction has a search feature which allows you to easily find out if other people have reported the same issue, but using this, you'll help us find and address the most common problems first.