• Brink review

    I'm not sure exactly where to start, or how to say it nicely, so I'll start with a very blunt statement and continue to explain why thereafter: Brink is a disappointment. That's not to say it's an entirely bad game, but for me the bad far outweighs the good.

    With much of what the game actually was remaining mysterious until release, promises of a seamless merger of single player and multiplayer, as well as a revolutionary Parkour-like movement system got many of us very excited. Being developed by the creators of Wolfenstein: Enemy Territory and Enemy Territory: Quake Wars, there was also an expectation that PC specific considerations and features would be delivered.

    It seems none of this was quite the case, bar free and open dedicated servers. Single player has turned out to be what is more-or-less multiplayer with unintelligent bots, and the "SMART" movement system is hugely undercooked. Most unfortunately, it's very apparent this first person shooter's development was a console focused one, like so many others of late.

    At the time of writing this review, sound can randomly stop until a map change, and ATI users are experiencing a wealth of visual problems. To Brink's credit, these appear to be the only two major common problems, and considering the launch woes of titles like Fallout: New Vegas and Call of Duty: Black Ops, things could be worse.

    That said, even when the audio is working well, it's rather unimpressive. There was much hype about Brink's audio design, but that hype has been far from met in actuality. There are obvious ill-fated aspirations to deliver an intensity using some of the same aural concepts you'll have paid attention to in games like Bad Company 2. Brink doesn't reach those highs, and I've been mostly left annoyed by their implementation of "deafening" effects, and the lacklustre atmosphere of a large fire-fight.

    The visuals are mostly fine, even if not looking nearly as good as the screenshots released. The interesting and well-conceived art style is of particular note, appealing to me above and beyond the not entirely dissimilar directions taken by Borderlands and Team Fortress 2. Performance is a concern though; my i7 920, GTX 590 and 6GB or DDR3 drops to 50fps, while Crysis 2 runs at near twice that and looks twice as good to boot. Visually, one of the largest letdowns are the SMART interactions, which are all canned animations that look awkward and often unfitting. The result is characters grabbing the air, or clipping through objects. Perhaps Splash Damage should have paid attention to technologies from NaturalMotion which have delivered apt and dynamic animated interactions within the environments of Grand Theft Auto IV and Force Unleashed.
    "Particularly disappointing is the delivery of the anticipated single player component."

    We heard a lot about SMART and how it would revolutionise the way we move in first person shooters, and its failing isn't just in the presentation. The current implementation means if you hold the SMART key and look under a ledge while running, you will slide. If you approach a rail holding it, you will jump the rail. These moves can't be actioned anywhere though, with some structures being no higher than others, but some you can climb and others you cannot. In practicality, they could have made the crouch button let you enter a slide if running, and the jump key catapult you over a fence - or up a wall - if you're in proximity and looking at it. Splash Damage have tried to sell SMART as something it absolutely isn't.

    Particularly disappointing is the delivery of the anticipated single player component. The end result could be and is being compared to that of Quake 3 Arena's single player offering. Make no mistake; it's a locally hosted skirmish with bots. It's insulting, as is the "huge" decision of whether you will fight for The Ark or fight to escape it, which turns out to be an inconsequential one.

    The team based multiplayer mechanic itself is fundamentally Enemy Territory, there's no doubting that, and it's fundamentally good. What is bad is the feeling that there was likely no external play testing of maps, especially not for competitive gaming; the progression and action that arises amidst them isn't particularly compelling. Even less so is the progression of your character's development, with mostly uninspiring unlocks that dramatically reduced any care factor for levelling up at all. Finally, the arsenal is my biggest gripe; every SMG feels indifferent apart from the noise and model. The variety feels faux, and performance seems negligible between weapons in their respective categories.


    The greater problem however is that Brink was sold not by being an evolved Enemy Territory, but by setting it apart from previous first person shooters entirely, using fancy acronyms such as SMART and promises of a great story. Neither is anything like what they were cracked up to be.

    What I found particularly disheartening, given my trust in everything Splash Damage have done since Quake 3 Fortress, was that Brink is a certain departure from their PC focus. The in-game menus have obviously been designed for televisions and console controllers, and a "that'll do" approach has been taken toward these same displays and functions in a PC environment. No official support for 3D or triple monitor technologies has been given any thought, and as aforementioned; the performance on a good PC is far too low when sitting it beside better looking titles such as Bad Company 2 and Crysis 2.

    Brink had all of the potential in the world to be a benchmark game, but it has fallen terribly short of its promises. If you were looking for a revolution in multiplayer gameplay, Brink isn't it. If you were looking for an Enemy Territory fix, jump right aboard, but don't pay more than the $50 that they are in the USA.
    OverDrive and ResLo like this.
    Average user rating (of 3):
    Comments 26 Comments
    1. Milenko's Avatar
      Milenko -
      In practicality, they could have made the crouch button let you enter a slide if running, and the jump key catapult you over a fence - or up a wall - if you're in proximity and looking at it. Splash Damage have tried to sell SMART as something it absolutely isn't.
      That's exactly how it works if you're sprinting bro
    1. rec's Avatar
      rec -
      Nah, you don't have to hit jump or crouch. You just hold the SMART key and it does that for you (if you're at an appropriate obstacle).
    1. Milenko's Avatar
      Milenko -
      Or hold sprint, press jump (to parkour climb) or c to slide (anywhere).

      The SMART system is meant to make it context sensitive (I'm assuming for imbeciles); manual control is where the fun is at.
    1. rec's Avatar
      rec -
      So it's redundant.
    1. Milenko's Avatar
      Milenko -
      Haha, yeah I just edited my post to point out that the SMART system (in its current form) is for the inept crowd who can't work out they can climb or slide.

      I think the levels are missing a lot of opportunities for Parkour interaction though.
    1. Xaine's Avatar
      Xaine -
      Just some constructive feedback from your review. Loved what you had to say - you backed up the reasons why you were disappointed with various aspects of the game (rather than "it sux!"), and the whole article came across as a well-thought out critique, rather than just sledging.

      However, when I looked at the score, 70/100 just seems (to me) to be inconsistent with your disappointment with the game. After reading the article, it sounds like it would have scored around a 60? Nevertheless, I admit that this is also largely due to my ignorance about how you "weight" different aspects of the game to come up with your score.

      Is it just an arbitrary number? Can I possibly suggest you don't need to give a score, considering how well you've written up the article? Just a thought (or three ;-)
    1. rec's Avatar
      rec -
      I do think it's worth the 70, despite considering giving it 60. It's by no means an outright bad game, I'll continue to play it from time to time.

      My review perhaps seems overly negative because I have spent most of the time addressing the poor promise vs. delivery ratio, and the fundamental problems with the retail product.

      It is a decent Enemy Territory experience all of that aside - but I think both Wolf: ET and ETQW were better.
    1. Milenko's Avatar
      Milenko -
      On the flip-side, i think it's worlds better than ETQW - but that's where personal preference comes into play.
      I think perhaps where we are differing rec; is that I didn't really closely follow the pre-release, so I didn't perhaps have the same level of expectation.

      But I do agree it was a good review.
    1. grandinferno's Avatar
      grandinferno -
      I love all this reviewing the review. What the fuck is wrong with you people!?
    1. Aegis's Avatar
      Aegis -
      now you're reviewing the review reviewers
    1. Milenko's Avatar
      Milenko -
      Seems theres a bit of Brink love floating aboot.

      First Wave of Great Brink Reviews Spawned | Facebook
    1. rec's Avatar
      rec -
      Milenko; that's the official Brink page, and they've only mentioned positive reviews.

      Actual averages;
      - Brink Review Mega-Post (counts 76 avg)
      - Brink for PC Reviews, Ratings, Credits, and More at Metacritic (counts 74 avg)
      - Brink for Xbox 360 Reviews, Ratings, Credits, and More at Metacritic (counts 69 avg)
      - Brink for PlayStation 3 Reviews, Ratings, Credits, and More at Metacritic (counts 78 avg)
    1. The Happy Devil's Avatar
      The Happy Devil -
      Well i havnt played any games done by them so should be a clean slate for me gogo 13th !
    1. Aegis's Avatar
      Aegis -
      you can play now Happy Devil: Brink tweaks and fixes
    1. Ratty's Avatar
      Ratty -
      Look i can see the side of both coins in this:

      Yes the game is a little buggy
      yes the SMART system isnt as fluid as advertised
      Yes the maps seem to be a little one sided

      BUT

      All new games are buggy
      SMART adds a new element to the old FPS methods. (i cant count how many time so far i have dropped in on an enemy squad from above or flanked them and shotgunned them all into oblivion before they knew i was there)
      The maps being 1 sided fits with the story arc, Security have it hard in the slums and the resistance have it hard in the shiney district (for obvious reasons ie. thats where they live, they know the terrain)
      Team work is needed (yes this is a Pro)


      Just ask yourself some simple questions:

      Is it fun? (hell yeah)
      Is it amazingly ground breaking? (not so much, but its a new concept)
      Are you sick of shitty COD console ports? (fucken oath i am)
      Can i be a lvl 85 warlock with uber gear who melts face (i guess, don't let anyone hold you back from your dreams.... just not in brink)

      Recs recommendations based on price i agree with, should you pay $90 for it? Definitely NOT.
      but if you can get it for $50 id say you wont regret buying it.
    1. The Happy Devil's Avatar
      The Happy Devil -
      woot.. hope i get the gift soon
    1. Milenko's Avatar
      Milenko -
      James, has the gift not come through on your end?

      I bought it and sent it through via STEAM like two days ago
    1. The Happy Devil's Avatar
      The Happy Devil -
      YER my bad i keep looking on steam but i just need to check my email [double facepalm]
    1. rec's Avatar
      rec -
      Might be time to re-install this and have another bash sometime soon; "A lot of the game's complaints were entirely valid. We still have a lot of work to do, honestly. Key is to keep supporting the game and keep tuning it more and more." Brink dev says launch was rough, game found success on PC | Joystiq
    1. mepm's Avatar
      mepm -
      $.5.49 for it on steam atm
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